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Why so anti-Palladium
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<blockquote data-quote="Gundark" data-source="post: 1986122" data-attributes="member: 6148"><p>Well in terms of Rifts I disagee with your analogy about the Rogue scholar and the dragon. Rifts is a game based pretty heavily on combat, combat seemed pretty ingrained in the setting. Thus a Rogue Scholar would get whipped pretty easily, or at the very least just kept his head down and let the big guys do the fighting. </p><p></p><p>I agree that Hero's Unlimited did have some kind of XP differentials, however they weren't that much of a differential. A 1st level character could still kick the crap out of a 10th level character, same with TMNT. If I had to say if there was a game that actually had an XP ditterential and had a degree of balance was Ninja's and Superspies. I can't comment on the fantasy version as I played this very little.</p></blockquote><p></p>
[QUOTE="Gundark, post: 1986122, member: 6148"] Well in terms of Rifts I disagee with your analogy about the Rogue scholar and the dragon. Rifts is a game based pretty heavily on combat, combat seemed pretty ingrained in the setting. Thus a Rogue Scholar would get whipped pretty easily, or at the very least just kept his head down and let the big guys do the fighting. I agree that Hero's Unlimited did have some kind of XP differentials, however they weren't that much of a differential. A 1st level character could still kick the crap out of a 10th level character, same with TMNT. If I had to say if there was a game that actually had an XP ditterential and had a degree of balance was Ninja's and Superspies. I can't comment on the fantasy version as I played this very little. [/QUOTE]
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