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Why so anti-Palladium
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<blockquote data-quote="PJ-Mason" data-source="post: 1987301" data-attributes="member: 12285"><p>Rifts is no more a combat heavy game than D&D is, my friend. A rogue scholar would keep his head down no more or less so than a bard or rogue during combat. They can pick up a mega blaster and help with the fight as any other gun wielding character, since guns used a level specific WP, not stat based bonuses. </p><p>In fact, i see D&D as more a combat heavy game than Palldium. Palladium's xp system would allow you to adventure and gain xp even if you never get into a fight the entire campaign. There are more ways to "win" xp out of combat, than there are combat related xp awards in Palladium. Try doing that with D&D without optional rules or changing the game. </p><p></p><p></p><p></p><p>Well you seem to keep judging the balance based on combat. I judge based on usefulness. Its possible that a combat monster could beat up a higher level non-combatant. Thats true in D&D as well. But when the group needs to sneak in somewhere, or decipher some computer code, or find a cure to a disease, suddenly that combat monster is useless and is getting his butt kicked by the Rogue Scholar. As long as the classes all have their unique abilities, i don't think their exp should have differentials. 3.0 D&D changed that for D&D, at least.</p><p></p><p>Again, i am not holding up Palladium as the paragon of balance or game design. I'm just saying that is not nearly as bad as all the people here ganging up on it are saying. In fact some of its core design mechanics is still superior to D&D. The game just needs a dedicated revision. Its had a couple revisions and the SDC games have had a second edition, but they were more akin to the 3.0/3.5 update. They need a real overhaul akin to 2E/3E. Then they would probably leap frog D&D for superior game design again, like Palladium did back against AD&D.</p><p></p><p>Given KS's attitude, though, i am certaintly not holding my breath. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 1987301, member: 12285"] Rifts is no more a combat heavy game than D&D is, my friend. A rogue scholar would keep his head down no more or less so than a bard or rogue during combat. They can pick up a mega blaster and help with the fight as any other gun wielding character, since guns used a level specific WP, not stat based bonuses. In fact, i see D&D as more a combat heavy game than Palldium. Palladium's xp system would allow you to adventure and gain xp even if you never get into a fight the entire campaign. There are more ways to "win" xp out of combat, than there are combat related xp awards in Palladium. Try doing that with D&D without optional rules or changing the game. Well you seem to keep judging the balance based on combat. I judge based on usefulness. Its possible that a combat monster could beat up a higher level non-combatant. Thats true in D&D as well. But when the group needs to sneak in somewhere, or decipher some computer code, or find a cure to a disease, suddenly that combat monster is useless and is getting his butt kicked by the Rogue Scholar. As long as the classes all have their unique abilities, i don't think their exp should have differentials. 3.0 D&D changed that for D&D, at least. Again, i am not holding up Palladium as the paragon of balance or game design. I'm just saying that is not nearly as bad as all the people here ganging up on it are saying. In fact some of its core design mechanics is still superior to D&D. The game just needs a dedicated revision. Its had a couple revisions and the SDC games have had a second edition, but they were more akin to the 3.0/3.5 update. They need a real overhaul akin to 2E/3E. Then they would probably leap frog D&D for superior game design again, like Palladium did back against AD&D. Given KS's attitude, though, i am certaintly not holding my breath. ;) [/QUOTE]
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