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General Tabletop Discussion
*TTRPGs General
Why so anti-Palladium
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<blockquote data-quote="PJ-Mason" data-source="post: 1992019" data-attributes="member: 12285"><p>I guess someone only familiar with D&D 3.0/3.5, playing palladium could be a bit of a shock, or any other system not set up like D&D for that matter. </p><p></p><p>As for representing power, that all depends on the definition of power. I don't think the City Rat is less powerful than the Glitterboy, in terms of overall character power. One has a combat focus, one has a roguish, sneak thief type focus. They both do their thing well. I don't think they need different exp tables. But Kevin must have thought they needed a little something, so they went with the xp tables. </p><p>The times my old group played palladium, a couple would gripe momentarily about the xp charts being off, but after we played for a while it was forgotten and we just had fun. So they weren't that much of a problem after all. Of the many problems that has surfaced over the years of playing palladium, the xp charts rank low or not at all. Most of those problems that do rank, lie within the general clunkiness of the stat and skill system. Though a lot of little things need tweaking. Like any other old system.</p><p></p><p></p><p></p><p></p><p>I never had any problem gauging character strengths and weaknesses in Palladium. I really don't see anyone having all that much of a problem either. Gamers are a pretty smart bunch.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 1992019, member: 12285"] I guess someone only familiar with D&D 3.0/3.5, playing palladium could be a bit of a shock, or any other system not set up like D&D for that matter. As for representing power, that all depends on the definition of power. I don't think the City Rat is less powerful than the Glitterboy, in terms of overall character power. One has a combat focus, one has a roguish, sneak thief type focus. They both do their thing well. I don't think they need different exp tables. But Kevin must have thought they needed a little something, so they went with the xp tables. The times my old group played palladium, a couple would gripe momentarily about the xp charts being off, but after we played for a while it was forgotten and we just had fun. So they weren't that much of a problem after all. Of the many problems that has surfaced over the years of playing palladium, the xp charts rank low or not at all. Most of those problems that do rank, lie within the general clunkiness of the stat and skill system. Though a lot of little things need tweaking. Like any other old system. I never had any problem gauging character strengths and weaknesses in Palladium. I really don't see anyone having all that much of a problem either. Gamers are a pretty smart bunch. [/QUOTE]
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