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General Tabletop Discussion
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Why so few magic polearms in the DMG?
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<blockquote data-quote="Bohandas" data-source="post: 7914376" data-attributes="member: 7015707"><p>Speaking of rule of cool and people getting inside the reach of polearms, I've got two ideas that, while probably not viable in the real world, would be a cool way for a fantasy setting to handle this issue</p><p></p><p>1.) A spear with some kind of blade on the shaft, either with razor blades set in like a macuahuitl, or with just a stupidly long sword blade as a shaft (which would probably require a material with a very high strength to weight ratio and not be viable for mass production, but would be viable as a custom job for a rich eccentric adventurer)</p><p></p><p>2.) Some kind of switchblade spear that retracts into what's basically a funny shaped dagger (or a funny shaped axe in the case of a halberd). In the real world this would probably break before too long; and the kind of tools and materials that would be required in the real world make one that would both work and not immediately break antedate the time of the polearm. D&D on the other hand has a bunch of superstrong materials, at least two races that traditionally specialize in mechanical BS (the gnomes and the kobolds), and a conspicuous lack of rules for mechanical items spontaneously jamming.</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7914376, member: 7015707"] Speaking of rule of cool and people getting inside the reach of polearms, I've got two ideas that, while probably not viable in the real world, would be a cool way for a fantasy setting to handle this issue 1.) A spear with some kind of blade on the shaft, either with razor blades set in like a macuahuitl, or with just a stupidly long sword blade as a shaft (which would probably require a material with a very high strength to weight ratio and not be viable for mass production, but would be viable as a custom job for a rich eccentric adventurer) 2.) Some kind of switchblade spear that retracts into what's basically a funny shaped dagger (or a funny shaped axe in the case of a halberd). In the real world this would probably break before too long; and the kind of tools and materials that would be required in the real world make one that would both work and not immediately break antedate the time of the polearm. D&D on the other hand has a bunch of superstrong materials, at least two races that traditionally specialize in mechanical BS (the gnomes and the kobolds), and a conspicuous lack of rules for mechanical items spontaneously jamming. [/QUOTE]
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Community
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Why so few magic polearms in the DMG?
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