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Why so many errors in MM3.5?
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<blockquote data-quote="Ambrus" data-source="post: 1892732" data-attributes="member: 17691"><p>I've indeed noticed several errors in the MM 3.5, most often in the skills stat block. Even when taking into account synergy bonuses, racial bonuses, feat bonuses and ability modifiers, quite often the skill modifiers just don't add up. They usually end up with more skill points than can be accounted for by virtue of the creature's type and hit dice. In fact, of the monsters' whose skill blocks I've gone over (which I admit isn't many) I have yet to find a perfect set. If you want an example, check out any of the sample dragons, check it's "class" skill list, figure out it's maximum ranks, deduct it's ability modifiers and synergy bonuses and you'll end up with a total of points usually 10-20+ over what it should be. After I discovered this I tried the same backwards engineering with a handful of monsters in the MM and discovered similar discrepancies. Most of these issues aren't even hinted at in the errata. I concluded that the entire MM most be chock full of such errors long ago. Admitedly, such errors won't affect most encounters, but it is quite disapointing to be aware of the lack of solid math from the industry's leader.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 1892732, member: 17691"] I've indeed noticed several errors in the MM 3.5, most often in the skills stat block. Even when taking into account synergy bonuses, racial bonuses, feat bonuses and ability modifiers, quite often the skill modifiers just don't add up. They usually end up with more skill points than can be accounted for by virtue of the creature's type and hit dice. In fact, of the monsters' whose skill blocks I've gone over (which I admit isn't many) I have yet to find a perfect set. If you want an example, check out any of the sample dragons, check it's "class" skill list, figure out it's maximum ranks, deduct it's ability modifiers and synergy bonuses and you'll end up with a total of points usually 10-20+ over what it should be. After I discovered this I tried the same backwards engineering with a handful of monsters in the MM and discovered similar discrepancies. Most of these issues aren't even hinted at in the errata. I concluded that the entire MM most be chock full of such errors long ago. Admitedly, such errors won't affect most encounters, but it is quite disapointing to be aware of the lack of solid math from the industry's leader. [/QUOTE]
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Why so many errors in MM3.5?
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