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Why so much attention on the Ranger?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 812335" data-attributes="member: 1165"><p>I don't know why people assume that those who aren't happy with the ranger class are looking for more power.</p><p></p><p>I would gladly give up <em>all</em> combat style feats for something like <em>improved Wilderness Lore</em>. The +1 BAB is more than enough to satisfy the power-gamer lurking within me ... it doesn't <em>also</em> need to be able to use favored-enemy damage an extra time per round.</p><p></p><p>As for Drizzt...</p><p></p><p>King Henry (a moderator) discussed that before. In 1.5e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> TSR introduced a product (UA) that gave dorw TWF. They contacted Salvatore and told him this before he released his first Drizzt book.</p><p></p><p>However, Drizzt was popular. This may or may not have been the reason why rangers were given TWF in 2e. Maybe they just didn't want to change anything.</p><p></p><p>Drizzt's popularity grew, and WotC didn't want to change the system too much from 2e to 3e. Huge changes were made, but lots of spells didn't change, for instance.</p><p></p><p>The biggest things that differentiate rangers from fighters in 3.0e are:</p><p></p><p>1) More skills, so you can be a woodsman and live off the land. (There weren't enough skill points IMO, but this is the thing ranger players were looking for.)</p><p></p><p>2) Favored enemy. Now this one is difficult; the only ranger I've seen using favored enemy is Aragorn. I've never seen Drizzt use his, nor Robin Hood, nor the Roy's Rangers, nor ... well, any other ranger.</p><p></p><p>Just to make things more complicated, the favored enemy ability is really hard to balance. It applies to such a narrow range of creatures, unlike say sneak attack.</p><p></p><p>Do I want more damage to make up for this? <em>No</em>. My inner power-gamer isn't just satisfied, he's full to the bursting point.</p><p></p><p>3) Two-Weapon Fighting. This has nothing to do with the ranger <em>concept - at all</em>. No one said you had to be an aggressive "Anakin SKywalker" wannabe, and you couldn't even use it to replicate Robin Hood's quarterstaff prowess.</p><p></p><p>In 2e, it was there for the power gamers, I guess. (I abused 2e's TWF so thoroughly that I decided to stop playing ranger. I wasn't a ranger, just a TWF munchkin.) In 3e, it was too wimpy even for that.</p><p></p><p>4) Spells. This is always a controversial topic.</p><p></p><p>5) Animal Friendship. See point 1, especially about not having enough skill points.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 812335, member: 1165"] I don't know why people assume that those who aren't happy with the ranger class are looking for more power. I would gladly give up [i]all[/i] combat style feats for something like [i]improved Wilderness Lore[/i]. The +1 BAB is more than enough to satisfy the power-gamer lurking within me ... it doesn't [i]also[/i] need to be able to use favored-enemy damage an extra time per round. As for Drizzt... King Henry (a moderator) discussed that before. In 1.5e :D TSR introduced a product (UA) that gave dorw TWF. They contacted Salvatore and told him this before he released his first Drizzt book. However, Drizzt was popular. This may or may not have been the reason why rangers were given TWF in 2e. Maybe they just didn't want to change anything. Drizzt's popularity grew, and WotC didn't want to change the system too much from 2e to 3e. Huge changes were made, but lots of spells didn't change, for instance. The biggest things that differentiate rangers from fighters in 3.0e are: 1) More skills, so you can be a woodsman and live off the land. (There weren't enough skill points IMO, but this is the thing ranger players were looking for.) 2) Favored enemy. Now this one is difficult; the only ranger I've seen using favored enemy is Aragorn. I've never seen Drizzt use his, nor Robin Hood, nor the Roy's Rangers, nor ... well, any other ranger. Just to make things more complicated, the favored enemy ability is really hard to balance. It applies to such a narrow range of creatures, unlike say sneak attack. Do I want more damage to make up for this? [i]No[/i]. My inner power-gamer isn't just satisfied, he's full to the bursting point. 3) Two-Weapon Fighting. This has nothing to do with the ranger [i]concept - at all[/i]. No one said you had to be an aggressive "Anakin SKywalker" wannabe, and you couldn't even use it to replicate Robin Hood's quarterstaff prowess. In 2e, it was there for the power gamers, I guess. (I abused 2e's TWF so thoroughly that I decided to stop playing ranger. I wasn't a ranger, just a TWF munchkin.) In 3e, it was too wimpy even for that. 4) Spells. This is always a controversial topic. 5) Animal Friendship. See point 1, especially about not having enough skill points. [/QUOTE]
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