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Why so much attention on the Ranger?
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<blockquote data-quote="Kaffis" data-source="post: 812783" data-attributes="member: 10305"><p>See, I guess I don't look at them as spells, really. I look at the selection and go "Huh, he's got some abilities that reflect stuff an outdoorsman would learn and find useful. Pass Without Trace, Free Movement, Alarm, Animal Friendship, Detect Snares and Pits, Speak With Animals, Protection from Elements, Snare, etc." I essentially see them as abilities that are well represented by spells already in existence, that it makes sense a ranger would master. Enduring heat/cold -- sure, he spends his time out in the elements. Animal Friendship -- seems like an extension to animal empathy to me. Alarm -- so he knows how to set up tripwires around his camp. Freedom of Movement -- ok, he has learned to find paths through thick growth, and firm footing on rocky slopes, etc. Fair enough. Pass Without Trace -- the master tracker can also hide his tracks, what a surprise.</p><p></p><p>Sure, some of them seem more druidic than I typically envision my ranger characters.. I don't use them. Speak with plants, tree stride, polymorph self, etc. Maybe somebody else does have a character who uses these heavily because it fits their character, I don't know.</p><p></p><p>Would you be happier if they made things like Pass Without Trace, Freedom of Movement, and Protection from Elements inherent (which could well be a good solution to combat paths, I suppose) or X/day like turning and paladin lay hands? In that event, they seem just like spells to me, although maybe spontaneous ones.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 812783, member: 10305"] See, I guess I don't look at them as spells, really. I look at the selection and go "Huh, he's got some abilities that reflect stuff an outdoorsman would learn and find useful. Pass Without Trace, Free Movement, Alarm, Animal Friendship, Detect Snares and Pits, Speak With Animals, Protection from Elements, Snare, etc." I essentially see them as abilities that are well represented by spells already in existence, that it makes sense a ranger would master. Enduring heat/cold -- sure, he spends his time out in the elements. Animal Friendship -- seems like an extension to animal empathy to me. Alarm -- so he knows how to set up tripwires around his camp. Freedom of Movement -- ok, he has learned to find paths through thick growth, and firm footing on rocky slopes, etc. Fair enough. Pass Without Trace -- the master tracker can also hide his tracks, what a surprise. Sure, some of them seem more druidic than I typically envision my ranger characters.. I don't use them. Speak with plants, tree stride, polymorph self, etc. Maybe somebody else does have a character who uses these heavily because it fits their character, I don't know. Would you be happier if they made things like Pass Without Trace, Freedom of Movement, and Protection from Elements inherent (which could well be a good solution to combat paths, I suppose) or X/day like turning and paladin lay hands? In that event, they seem just like spells to me, although maybe spontaneous ones. [/QUOTE]
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Why so much attention on the Ranger?
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