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Why Sourcebooks?
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<blockquote data-quote="Scribble" data-source="post: 3036253" data-attributes="member: 23977"><p>Sourcebooks are cool... They add additional rules and options to the game and keep it "fresh."</p><p></p><p>But why does D&D (and other rpgs) have sourcebooks? You don't see it for other games. </p><p></p><p>Take Monopoly, for instance. It comes in one box, with a set of rules, and that's it. You don't have extra books with new rules and new chance cards being released every month... It's not like we'll ever see Complete Thimble hit the presses...</p><p></p><p>So why do RPGs do this? </p><p></p><p>After all the main D&D rules have an amazing amount of information and options already there. Just using the main rules every new D&D campaign will be pretty different then the last- at least more so then each time you play Monopoly!</p><p></p><p>I'm not knocking it. I love source books. Just wondering how that model came about, when it seems way different then other games...</p></blockquote><p></p>
[QUOTE="Scribble, post: 3036253, member: 23977"] Sourcebooks are cool... They add additional rules and options to the game and keep it "fresh." But why does D&D (and other rpgs) have sourcebooks? You don't see it for other games. Take Monopoly, for instance. It comes in one box, with a set of rules, and that's it. You don't have extra books with new rules and new chance cards being released every month... It's not like we'll ever see Complete Thimble hit the presses... So why do RPGs do this? After all the main D&D rules have an amazing amount of information and options already there. Just using the main rules every new D&D campaign will be pretty different then the last- at least more so then each time you play Monopoly! I'm not knocking it. I love source books. Just wondering how that model came about, when it seems way different then other games... [/QUOTE]
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