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General Tabletop Discussion
*Pathfinder & Starfinder
Why spellcasters need to rest to gain back spells
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<blockquote data-quote="dragoonm" data-source="post: 1722693" data-attributes="member: 9871"><p>I wanted to see what you all think of this. This is something I am thinking of using in a future campaign. This is for both arcane and divine spells users.</p><p></p><p></p><p>When you cast a spell, as the mystical energy flows out it leaves a residual charge or taint, like static electricity. This taint interferes with the caster's ability to manipulate more magical energy. A good example would be looking in a one-foot deep pool of water with a muddy bottom. The more you stir up the bottom the harder it is to see the bottom. </p><p></p><p>Once you have reached your spell limit for the day, you can no longer visualize and manipulate the magical energy until you rest. As you go up in level, you are better able to resist the interference but eventually you will reach your new limit.</p><p></p><p>To remove this taint, you need to rest. In my campaign, this rest needs to be a Zen-like meditative state. As you rest, the taint slowly bleeds off, similar to how mud settles back to the bottom of a pool.</p><p></p><p>You can use partial rest to regaining some spells. It is based on how much rest you get. Just take the percentage of full rest received and you receive that number of spells rounded down. Example: your spells per day are 4 zero-level, 3 first level and 1 second level and you have used them all. If you rested for 4 hours, that is 50% of the rest required so you would get half of your spells back rounded down. So you would receive 2 zero level and 1 first level spells back. If you only rested for 2 hours, that is 25% so you would only receive 1 zero level spell. For this example you would need to rest for a full 8 hours to gain the second level spell.</p><p></p><p></p><p>Please tell me what you think.</p></blockquote><p></p>
[QUOTE="dragoonm, post: 1722693, member: 9871"] I wanted to see what you all think of this. This is something I am thinking of using in a future campaign. This is for both arcane and divine spells users. When you cast a spell, as the mystical energy flows out it leaves a residual charge or taint, like static electricity. This taint interferes with the caster's ability to manipulate more magical energy. A good example would be looking in a one-foot deep pool of water with a muddy bottom. The more you stir up the bottom the harder it is to see the bottom. Once you have reached your spell limit for the day, you can no longer visualize and manipulate the magical energy until you rest. As you go up in level, you are better able to resist the interference but eventually you will reach your new limit. To remove this taint, you need to rest. In my campaign, this rest needs to be a Zen-like meditative state. As you rest, the taint slowly bleeds off, similar to how mud settles back to the bottom of a pool. You can use partial rest to regaining some spells. It is based on how much rest you get. Just take the percentage of full rest received and you receive that number of spells rounded down. Example: your spells per day are 4 zero-level, 3 first level and 1 second level and you have used them all. If you rested for 4 hours, that is 50% of the rest required so you would get half of your spells back rounded down. So you would receive 2 zero level and 1 first level spells back. If you only rested for 2 hours, that is 25% so you would only receive 1 zero level spell. For this example you would need to rest for a full 8 hours to gain the second level spell. Please tell me what you think. [/QUOTE]
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Why spellcasters need to rest to gain back spells
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