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Why Star Wars, CoC, and Modern?
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<blockquote data-quote="Agback" data-source="post: 476479" data-attributes="member: 5328"><p>This would have to be done carefully and thoroughly, because some options would throw everything from magic to monsters out of whack.</p><p></p><p>For example, suppose there were an option that made characters get harder to hit as they went up in level. That would make characters get tougher with level faster than they do now. You would have to compensate either by leaving out that proportion of hit point increase that is supposed to represent the charcter getting harder to hit rather than tougher, or else beef up the monsters that are supposed to be approriate challenges for characters of given level. The first solution would require every spell that deals or heals damage to be adjusted, and the second would require every monster to be adjusted.</p><p></p><p>Game balance in a complicated system with lots of details (like D&D) is a very tricky bit of gear.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 476479, member: 5328"] This would have to be done carefully and thoroughly, because some options would throw everything from magic to monsters out of whack. For example, suppose there were an option that made characters get harder to hit as they went up in level. That would make characters get tougher with level faster than they do now. You would have to compensate either by leaving out that proportion of hit point increase that is supposed to represent the charcter getting harder to hit rather than tougher, or else beef up the monsters that are supposed to be approriate challenges for characters of given level. The first solution would require every spell that deals or heals damage to be adjusted, and the second would require every monster to be adjusted. Game balance in a complicated system with lots of details (like D&D) is a very tricky bit of gear. Regards, Agback [/QUOTE]
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Community
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Why Star Wars, CoC, and Modern?
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