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General Tabletop Discussion
*Dungeons & Dragons
Why such little content (books) for Dnd 5e?
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<blockquote data-quote="Mistwell" data-source="post: 6613397" data-attributes="member: 2525"><p>1) There is a lot of content in the Adventure Paths, much of which isn't specific to the Adventure Path but which can be used in any game, and much of which is free in the free player supplements;</p><p>2) There is a lot of content in the Adventurers League, including good one-shot adventures and additional content that can be used in any game;</p><p>3) There is a free Dragon+ Magazine that has usable content</p><p>4) There is a TON TON TON of third party material for this game (including an excellent magazine from this very website). In fact I think in less than a year of 5e being out thre is already more 3rd party content for it than there was for the entire run of 4e! I don't know why people don't count third party material, as if only the word "official" matters for game support - but game support is real when it comes from professional game designers in the RPG Industry for this game, and that's who is making most of this third party content. It counts, for a lot. Ignoring it is your choice, but pretending it doesn't exist isn't really a rationale choice.</p><p>5) There is a ton of "official" content from the 5e playtest which is easily adaptable to the current 5e game - many one-shot adventures, conversion documents for prior adventures of prior editions, etc.. all of which is pretty easy to obtain still today.</p><p>6) 5e is very easy to convert things to - pick up any 1e or 2e module, and it's a pretty simple task to convert it to 5e.</p><p></p><p>That is a ton of content. It's more than you could go through by this point, even if you were playing the game every single day.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6613397, member: 2525"] 1) There is a lot of content in the Adventure Paths, much of which isn't specific to the Adventure Path but which can be used in any game, and much of which is free in the free player supplements; 2) There is a lot of content in the Adventurers League, including good one-shot adventures and additional content that can be used in any game; 3) There is a free Dragon+ Magazine that has usable content 4) There is a TON TON TON of third party material for this game (including an excellent magazine from this very website). In fact I think in less than a year of 5e being out thre is already more 3rd party content for it than there was for the entire run of 4e! I don't know why people don't count third party material, as if only the word "official" matters for game support - but game support is real when it comes from professional game designers in the RPG Industry for this game, and that's who is making most of this third party content. It counts, for a lot. Ignoring it is your choice, but pretending it doesn't exist isn't really a rationale choice. 5) There is a ton of "official" content from the 5e playtest which is easily adaptable to the current 5e game - many one-shot adventures, conversion documents for prior adventures of prior editions, etc.. all of which is pretty easy to obtain still today. 6) 5e is very easy to convert things to - pick up any 1e or 2e module, and it's a pretty simple task to convert it to 5e. That is a ton of content. It's more than you could go through by this point, even if you were playing the game every single day. [/QUOTE]
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Why such little content (books) for Dnd 5e?
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