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General Tabletop Discussion
*Dungeons & Dragons
Why such little content (books) for Dnd 5e?
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<blockquote data-quote="Elvish Lore" data-source="post: 6613657" data-attributes="member: 48873"><p>Basically, what Bayonet said in post #19 above.</p><p></p><p>Personally, I LOVE, LOVE, LOVE that they've decided to publish three core books and go very lite on supplements. Like many people, I don't have a huge amount of time to devote to gaming. I can't keep up with huge amounts of rules and supplements. I've got nothing against people who do but I can't. And inevitably it becomes a supplement chase as well as power-creep as books need to justify their existence, DMs especially are persuaded to buy everything to know everything. No one 'forces' us to buy these books but when my players want to play Amazing Prestige Fighter Class from PHB 4 or want to learn the most bad-ass new spells from Ultimate Guide to Magic 2, it becomes a race with players to learn and digest the content of these books.</p><p></p><p>With core books for me to focus on, I have learned the game and can focus on telling cool stories. I don't have to worry about reading new rules, options and content to merely keep up with my players. Yes, I can prohibit books and content but that feels like it forces the DM into an uncomfortable position and players are always looking for the new and shiny, power-creeping advantages for their characters.</p><p></p><p>With 3x and Pathfinder, I was never free from rules/options bloat. 4e was better but their publishing strategy was weird and there too options became to pile up. Even as a player, if I focused my energies only on the core books, I'd quickly become eclipsed in the campaign by other players showing up with the latest/greatest/more powerful and effective versions of whatever it is I was playing. I hated it and both as a DM and a player, I abandoned 3x/Pathfinder/4e because I didn't have the time to keep up with ever-evolving system mastery.</p><p></p><p>But to me, 5e now feels like the game of my youth -- a small set of core books from which great stories and campaigns can be created. I've been running a campaign since last summer which will probably end soon but I know I'll probably be able to come back to the game in a year or two and not by overwhelmed by a doze rules and options books. The game will still be accessible and the core 3 books will still be as valid as ever.</p><p></p><p>I know I'm probably in the minority here but I love the current approach of 5e. I've been buying their adventure content and using encounters and ideas in my own campaign and right now this is working out great. I'd buy more adventure content if they offered more.</p></blockquote><p></p>
[QUOTE="Elvish Lore, post: 6613657, member: 48873"] Basically, what Bayonet said in post #19 above. Personally, I LOVE, LOVE, LOVE that they've decided to publish three core books and go very lite on supplements. Like many people, I don't have a huge amount of time to devote to gaming. I can't keep up with huge amounts of rules and supplements. I've got nothing against people who do but I can't. And inevitably it becomes a supplement chase as well as power-creep as books need to justify their existence, DMs especially are persuaded to buy everything to know everything. No one 'forces' us to buy these books but when my players want to play Amazing Prestige Fighter Class from PHB 4 or want to learn the most bad-ass new spells from Ultimate Guide to Magic 2, it becomes a race with players to learn and digest the content of these books. With core books for me to focus on, I have learned the game and can focus on telling cool stories. I don't have to worry about reading new rules, options and content to merely keep up with my players. Yes, I can prohibit books and content but that feels like it forces the DM into an uncomfortable position and players are always looking for the new and shiny, power-creeping advantages for their characters. With 3x and Pathfinder, I was never free from rules/options bloat. 4e was better but their publishing strategy was weird and there too options became to pile up. Even as a player, if I focused my energies only on the core books, I'd quickly become eclipsed in the campaign by other players showing up with the latest/greatest/more powerful and effective versions of whatever it is I was playing. I hated it and both as a DM and a player, I abandoned 3x/Pathfinder/4e because I didn't have the time to keep up with ever-evolving system mastery. But to me, 5e now feels like the game of my youth -- a small set of core books from which great stories and campaigns can be created. I've been running a campaign since last summer which will probably end soon but I know I'll probably be able to come back to the game in a year or two and not by overwhelmed by a doze rules and options books. The game will still be accessible and the core 3 books will still be as valid as ever. I know I'm probably in the minority here but I love the current approach of 5e. I've been buying their adventure content and using encounters and ideas in my own campaign and right now this is working out great. I'd buy more adventure content if they offered more. [/QUOTE]
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Why such little content (books) for Dnd 5e?
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