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Community
General Tabletop Discussion
*Dungeons & Dragons
Why such little content (books) for Dnd 5e?
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<blockquote data-quote="Shiroiken" data-source="post: 6613676" data-attributes="member: 6775477"><p>Yeah yes.</p><p></p><p></p><p>That is the fault of 3E and it's over-complication. You can get the exact same feel of the creature without all the nonsense that 3E focused on. Give the creature the abilities that you want it to have, from class features, spellcasting, or whatever. Then use the chart in the DMG to figure out what it's CR is. If you need to make a few modifications to adjust the CR, then do it. That's it.</p><p></p><p></p><p>No, I'm talking about actually converting things (although DM skilled at winging it can do so at any level).</p><p></p><p></p><p>I don't use the NPCs at the back of the MM unless they're just a mook. Important NPCs (such as the four I did, not to mention a 5E conversion of Melf, Laerath, Thrommel, and several others), are treated exactly as PCs. Some thought is fine, but an hour for an NPC is too much, especially if it's only purpose is a single combat (which is normal for most adventures).</p><p></p><p></p><p>So pick different spells. Use similar tactics, but different specifics. Use sparse magic items to fill out needed buffs, particularly consumables.</p><p></p><p>I did a combat of a 9th level wizard and 7th level rouge/assassin (also from ToEE) against a party of 7 level 4 PCs. It was a pretty challenging fight, but well within the encounter building guidelines. All I did was change his specific spells, because so many of the spells used would be Concentration. I gave him 2 good Concentration spells (to pick the best for the situation), and the rest were non-concentration. I also made sure he had some non-combat spells prepared, for his normal daily use.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6613676, member: 6775477"] Yeah yes. That is the fault of 3E and it's over-complication. You can get the exact same feel of the creature without all the nonsense that 3E focused on. Give the creature the abilities that you want it to have, from class features, spellcasting, or whatever. Then use the chart in the DMG to figure out what it's CR is. If you need to make a few modifications to adjust the CR, then do it. That's it. No, I'm talking about actually converting things (although DM skilled at winging it can do so at any level). I don't use the NPCs at the back of the MM unless they're just a mook. Important NPCs (such as the four I did, not to mention a 5E conversion of Melf, Laerath, Thrommel, and several others), are treated exactly as PCs. Some thought is fine, but an hour for an NPC is too much, especially if it's only purpose is a single combat (which is normal for most adventures). So pick different spells. Use similar tactics, but different specifics. Use sparse magic items to fill out needed buffs, particularly consumables. I did a combat of a 9th level wizard and 7th level rouge/assassin (also from ToEE) against a party of 7 level 4 PCs. It was a pretty challenging fight, but well within the encounter building guidelines. All I did was change his specific spells, because so many of the spells used would be Concentration. I gave him 2 good Concentration spells (to pick the best for the situation), and the rest were non-concentration. I also made sure he had some non-combat spells prepared, for his normal daily use. [/QUOTE]
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Community
General Tabletop Discussion
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Why such little content (books) for Dnd 5e?
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