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General Tabletop Discussion
*Dungeons & Dragons
Why such little content (books) for Dnd 5e?
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<blockquote data-quote="Iosue" data-source="post: 6614760" data-attributes="member: 6680772"><p>Actually, that does sound like a nice plan. Focus on Forgotten Realms for 2 or 3 years. <em>Then</em> release a big campaign set incorporating all that new material, for the folks that love the Realms and just want to play there. Then move on to the next setting, say, Greyhawk. Focus on that for 2, 3 years and then release the Greyhawk campaign set and move on to Dragonlance. Repeat for Eberron, Mystara, and Dark Sun. By then you're 12 or so years into your edition. You can release a new edition (in the 2e, B/X, BECMI style): essentially the same rules with updated and revised rules. Then you start the process over again. The die-hard setting fans get focus on their preferred setting, without being diluted by working on a bunch of other stuff, and without splitting the market. The casual fans who just need some published material can get a wide taste of the different settings (perhaps finding one that they really like). Each of the properties gets developed as a multi-platform IP.</p><p></p><p>I'm not saying that's what they are going to do (although it does fit with Chris Perkins' "working on storylines for the next seven years"). But it would be a nice plan.</p><p></p><p></p><p></p><p>Agreed, but to be honest, I don't think their target market is all that interested in the long-term viability of the game, either. It seems to me that they are aggressively targeting the prospective and casual players, who far outnumber the hardcore hobbiests, and adjusting their release schedule to them. They're the ones that need published adventures, preferably ones that can keep their group occupied for some time. And while the release schedule may be lighter even than hardcore fans who want a lighter release schedule might prefer, they have to be careful not to oversaturate the market for those casual fans. If they've got a campaign adventure that's going to take them six to eight months to complete, they're just not going to be interested if a new adventure comes out three months in.</p><p></p><p>In the meantime, the completely unheralded reveals of Sword Coast Legends, the VTT license, and Dragon+ put paid the claim that just because they haven't announced stuff, they don't have very clear plans that they are working on. There <em>will</em> be more books, more non-adventure books. Monster Manuals for sure. Probably eventually a printed and playtested Unearthed Arcana...or two! Maybe a player resource with more backgrounds and exotic equipment (Asian weapons and the like). Things of that nature. They're taking it easy, so they're still getting the ball rolling. We're not even a year into the release yet. But as the great James Earl Jones once said, "Material will come, Ray. Material will most definitely come."</p></blockquote><p></p>
[QUOTE="Iosue, post: 6614760, member: 6680772"] Actually, that does sound like a nice plan. Focus on Forgotten Realms for 2 or 3 years. [i]Then[/i] release a big campaign set incorporating all that new material, for the folks that love the Realms and just want to play there. Then move on to the next setting, say, Greyhawk. Focus on that for 2, 3 years and then release the Greyhawk campaign set and move on to Dragonlance. Repeat for Eberron, Mystara, and Dark Sun. By then you're 12 or so years into your edition. You can release a new edition (in the 2e, B/X, BECMI style): essentially the same rules with updated and revised rules. Then you start the process over again. The die-hard setting fans get focus on their preferred setting, without being diluted by working on a bunch of other stuff, and without splitting the market. The casual fans who just need some published material can get a wide taste of the different settings (perhaps finding one that they really like). Each of the properties gets developed as a multi-platform IP. I'm not saying that's what they are going to do (although it does fit with Chris Perkins' "working on storylines for the next seven years"). But it would be a nice plan. Agreed, but to be honest, I don't think their target market is all that interested in the long-term viability of the game, either. It seems to me that they are aggressively targeting the prospective and casual players, who far outnumber the hardcore hobbiests, and adjusting their release schedule to them. They're the ones that need published adventures, preferably ones that can keep their group occupied for some time. And while the release schedule may be lighter even than hardcore fans who want a lighter release schedule might prefer, they have to be careful not to oversaturate the market for those casual fans. If they've got a campaign adventure that's going to take them six to eight months to complete, they're just not going to be interested if a new adventure comes out three months in. In the meantime, the completely unheralded reveals of Sword Coast Legends, the VTT license, and Dragon+ put paid the claim that just because they haven't announced stuff, they don't have very clear plans that they are working on. There [i]will[/i] be more books, more non-adventure books. Monster Manuals for sure. Probably eventually a printed and playtested Unearthed Arcana...or two! Maybe a player resource with more backgrounds and exotic equipment (Asian weapons and the like). Things of that nature. They're taking it easy, so they're still getting the ball rolling. We're not even a year into the release yet. But as the great James Earl Jones once said, "Material will come, Ray. Material will most definitely come." [/QUOTE]
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