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General Tabletop Discussion
*Dungeons & Dragons
Why such little content (books) for Dnd 5e?
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<blockquote data-quote="airwalkrr" data-source="post: 6615078" data-attributes="member: 12460"><p>Need I remind the naysayers to WotC's current plan for tabletop 5e (limited release schedule focused on adventures and keeping the core books relevant) is almost exactly what Gygax did in the 70s and 80s with TSR and it was WILDLY profitable. Granted that had a lot to do with D&D's novelty at the time, but there were still lots of competing products. D&D has been the marquis RPG for decades, the splatbook fest of 2e is what made TSR go broke (and why they sold to WotC). The splatbook fest of 3e (which, while popular early on because 3e was so darn polished and awesome had rapidly diminishing returns and led us to the travesty* of 4e). The 4e "attack them with splat from every angle and write a tabletop game we can parlay into an MMO" led to the almost complete rewrite of the system within 2 years with D&D Essentials and had people both hooked on an online subscription just to get a character generator while forcing them to carry around a bookshelf to games. So now they playtested a game publicly for a whole year, asked players what they wanted, figured out what the problems were, and fixed them. If you ask me they did a smashing job. I can keep creating stories with just the 3 core rulebooks as my guide for a decade easily.</p><p></p><p>*YMMV but I didn't enjoy it</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6615078, member: 12460"] Need I remind the naysayers to WotC's current plan for tabletop 5e (limited release schedule focused on adventures and keeping the core books relevant) is almost exactly what Gygax did in the 70s and 80s with TSR and it was WILDLY profitable. Granted that had a lot to do with D&D's novelty at the time, but there were still lots of competing products. D&D has been the marquis RPG for decades, the splatbook fest of 2e is what made TSR go broke (and why they sold to WotC). The splatbook fest of 3e (which, while popular early on because 3e was so darn polished and awesome had rapidly diminishing returns and led us to the travesty* of 4e). The 4e "attack them with splat from every angle and write a tabletop game we can parlay into an MMO" led to the almost complete rewrite of the system within 2 years with D&D Essentials and had people both hooked on an online subscription just to get a character generator while forcing them to carry around a bookshelf to games. So now they playtested a game publicly for a whole year, asked players what they wanted, figured out what the problems were, and fixed them. If you ask me they did a smashing job. I can keep creating stories with just the 3 core rulebooks as my guide for a decade easily. *YMMV but I didn't enjoy it [/QUOTE]
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Why such little content (books) for Dnd 5e?
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