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Why System Matters for Roleplaying
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<blockquote data-quote="zarionofarabel" data-source="post: 8319463" data-attributes="member: 7026405"><p>Personally, I think the system is one of the most important aspects informing play. D&D breeds a very different playstyle than Marvel Heroic Roleplaying. System choice is of utmost importance as the mechanical aspects present allow players to interact with the fictional narrative in certain ways. While it is true that handwaving can allow D&D to be used to run a deeply political campaign, I know of numerous other systems that can do a political campaign much better simply because they actually have rules for such things. IMO there is nothing worse than using a system that lacks support for political scheming and interpersonal conflict to run a campaign that focuses on such things. IME using D&D to try to run anything other than a combat slog is pointless as it offers no support for anything other than combat. In a similar vein using Smallville to run a highly detailed combat game featuring maps and miniatures combat is a struggle as the rules don't support that kind of play.</p><p></p><p>System definitely matters!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8319463, member: 7026405"] Personally, I think the system is one of the most important aspects informing play. D&D breeds a very different playstyle than Marvel Heroic Roleplaying. System choice is of utmost importance as the mechanical aspects present allow players to interact with the fictional narrative in certain ways. While it is true that handwaving can allow D&D to be used to run a deeply political campaign, I know of numerous other systems that can do a political campaign much better simply because they actually have rules for such things. IMO there is nothing worse than using a system that lacks support for political scheming and interpersonal conflict to run a campaign that focuses on such things. IME using D&D to try to run anything other than a combat slog is pointless as it offers no support for anything other than combat. In a similar vein using Smallville to run a highly detailed combat game featuring maps and miniatures combat is a struggle as the rules don't support that kind of play. System definitely matters! [/QUOTE]
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