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<blockquote data-quote="Aging Bard" data-source="post: 8319611" data-attributes="member: 7030944"><p>Being a good GM has always been hard. Speaking only of D&D, the game has moved away from DM to player control. In 1e, a good DM had to balance how many monsters and how much monetary treasure and magic items to make available. 5e has removed the necessity of the last two, and has greatly increased character customization. 1e had more pillars of play viewed as key to the game: outdoor exploration, air/sea travel, magic item creation, hirelings, henchmen, reactions rolls, combat morale, and other simulationist mechanics. By 5e, with an emphasis on attracting more players and ease of entry, heroic combat above all has been emphasized. This last is true even though 5e has plenty of other subsystems, it's just that many players do not find them as satisfactory as combat. So yes, both systems and expectations have changed a lot, but have mostly changed in a way that reflects a substantial body of current players.</p></blockquote><p></p>
[QUOTE="Aging Bard, post: 8319611, member: 7030944"] Being a good GM has always been hard. Speaking only of D&D, the game has moved away from DM to player control. In 1e, a good DM had to balance how many monsters and how much monetary treasure and magic items to make available. 5e has removed the necessity of the last two, and has greatly increased character customization. 1e had more pillars of play viewed as key to the game: outdoor exploration, air/sea travel, magic item creation, hirelings, henchmen, reactions rolls, combat morale, and other simulationist mechanics. By 5e, with an emphasis on attracting more players and ease of entry, heroic combat above all has been emphasized. This last is true even though 5e has plenty of other subsystems, it's just that many players do not find them as satisfactory as combat. So yes, both systems and expectations have changed a lot, but have mostly changed in a way that reflects a substantial body of current players. [/QUOTE]
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