Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why THAC0 Rocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Brennen" data-source="post: 4691259" data-attributes="member: 553"><p>I think the argument isn't that THAC0 and BAB calculations are mathematically equivalent isn't really the point. It's the <em>basic premise</em>, the starting parameters, of THAC0 that initiates confusion in some players. Start at 10 and <em>decrease</em> my AC value as it gets better? And I can go negative? Whaaa?</p><p></p><p>I'm sure this has its roots in some wargame resolution table. But just the idea that "increasing the amount of protection I'm wearing" = "an increase in the value of the number that represents the amount of protection I'm wearing" is a straight-forward, intuitive approach. For THAC0, many people get stuck on "why does it work that way?"</p><p></p><p>And boiling down the comparison to THAC0 vs. BAB ignores the fact that these are both integral parts of their respective game systems, and additional confusion was caused by the way THAC0 worked with respect to the rest of the system. I add my Strength bonus and magic weapon bonus to my attack roll but subtract my Dex bonus and magic armor bonus from AC. So a bonus is a subtraction... except when it's not? You need me to make a Str check? Okay. 20! Awesome! What? I blew it? I thought 20 was the best thing you could roll?</p><p></p><p>With 3E and beyond, there's no need to mentally switch gears (or dice) when going from Saving Throws to Attacks to Hide in Shadows to Attribute Checks. This fact means that overall, 3E should play faster. However, in practice, I think that it then occasionally loses some momentum due to the many additional bonus/penalty/options which crop up in play that didn't in previous editions, which players and DM alike need to track.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4691259, member: 553"] I think the argument isn't that THAC0 and BAB calculations are mathematically equivalent isn't really the point. It's the [I]basic premise[/I], the starting parameters, of THAC0 that initiates confusion in some players. Start at 10 and [i]decrease[/i] my AC value as it gets better? And I can go negative? Whaaa? I'm sure this has its roots in some wargame resolution table. But just the idea that "increasing the amount of protection I'm wearing" = "an increase in the value of the number that represents the amount of protection I'm wearing" is a straight-forward, intuitive approach. For THAC0, many people get stuck on "why does it work that way?" And boiling down the comparison to THAC0 vs. BAB ignores the fact that these are both integral parts of their respective game systems, and additional confusion was caused by the way THAC0 worked with respect to the rest of the system. I add my Strength bonus and magic weapon bonus to my attack roll but subtract my Dex bonus and magic armor bonus from AC. So a bonus is a subtraction... except when it's not? You need me to make a Str check? Okay. 20! Awesome! What? I blew it? I thought 20 was the best thing you could roll? With 3E and beyond, there's no need to mentally switch gears (or dice) when going from Saving Throws to Attacks to Hide in Shadows to Attribute Checks. This fact means that overall, 3E should play faster. However, in practice, I think that it then occasionally loses some momentum due to the many additional bonus/penalty/options which crop up in play that didn't in previous editions, which players and DM alike need to track. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why THAC0 Rocks
Top