Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why THAC0 Rocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="justanobody" data-source="post: 4691510" data-attributes="member: 70778"><p>The human brain is a moot point.</p><p></p><p>Math is math.</p><p></p><p>2 + 2 will always equal 4 in a base10 system.</p><p>2 -(-2) will also always equal 4 in a base10 system.</p><p></p><p>My arguement was the way people look at THAC0. Again se the Player one presented and you get the same math, but a different variable. It just takes the algebra to manipulate the equation to get what you need.</p><p></p><p>A - X = B</p><p></p><p>you have to solve for X so do it before you do the math.</p><p></p><p>You know you dont have X so solve for X.</p><p></p><p>A - X + X = B + X</p><p>Since X - X = 0 remove them from the left hand side</p><p></p><p>A - (-B) = B + X - B</p><p>Since B - B = 0 remove them from the right hand side</p><p></p><p>A + B = X</p><p></p><p>Now you just have to plug in the A and B to find your X that you dont know.</p><p></p><p>So rather than using a DM view of the formula, since he knows your THAC0 by asking, and knows the AC...</p><p></p><p>THAC0 - AC = # needed to hit (dice roll + modifiers)</p><p></p><p>The DM can tell you what you need to roll with your modifiers to hit.</p><p></p><p>Use the player view of what you know. Your modifiers, your THAC0, and what the dice gives you and tell the DM what AC you can hit.</p><p></p><p>THAC0 - (Number rolled + modifiers) = AC you can hit</p><p></p><p>Same equation, different looks at it depending on your knowns and the variables you have available to YOU.</p><p></p><p>Just depends on what you are trying to figure out.</p><p></p><p>You don't need a monsters AC to know what you can hit. You don't ever need to know it, but can figure it out. That was my point.</p><p></p><p>Since a list of monsters ACs are not provided in the PHB, you use what you know to determine what you can do. Heaven forbid someone creating something on their own and someone doesn't know its AC by looking it up in a published book! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>So like the rest of the game, take the information you have, and determine what to do with it. Don't trivialize over a chance to hit, just because of the math.</p><p></p><p>You have two doors to pick from. how do you know which one is the right door when you enter a room form a third door. You use what you know, or look for the right clues. You know the correct door isn't the one you entered from.</p><p></p><p>THAC0 gave you all the clues you needed represented in mathematical expressions.</p><p></p><p>So use the information given to figure out what you need to do. Be it with THAC0, BAB, or picking between those two unopened doors.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4691510, member: 70778"] The human brain is a moot point. Math is math. 2 + 2 will always equal 4 in a base10 system. 2 -(-2) will also always equal 4 in a base10 system. My arguement was the way people look at THAC0. Again se the Player one presented and you get the same math, but a different variable. It just takes the algebra to manipulate the equation to get what you need. A - X = B you have to solve for X so do it before you do the math. You know you dont have X so solve for X. A - X + X = B + X Since X - X = 0 remove them from the left hand side A - (-B) = B + X - B Since B - B = 0 remove them from the right hand side A + B = X Now you just have to plug in the A and B to find your X that you dont know. So rather than using a DM view of the formula, since he knows your THAC0 by asking, and knows the AC... THAC0 - AC = # needed to hit (dice roll + modifiers) The DM can tell you what you need to roll with your modifiers to hit. Use the player view of what you know. Your modifiers, your THAC0, and what the dice gives you and tell the DM what AC you can hit. THAC0 - (Number rolled + modifiers) = AC you can hit Same equation, different looks at it depending on your knowns and the variables you have available to YOU. Just depends on what you are trying to figure out. You don't need a monsters AC to know what you can hit. You don't ever need to know it, but can figure it out. That was my point. Since a list of monsters ACs are not provided in the PHB, you use what you know to determine what you can do. Heaven forbid someone creating something on their own and someone doesn't know its AC by looking it up in a published book! :eek: So like the rest of the game, take the information you have, and determine what to do with it. Don't trivialize over a chance to hit, just because of the math. You have two doors to pick from. how do you know which one is the right door when you enter a room form a third door. You use what you know, or look for the right clues. You know the correct door isn't the one you entered from. THAC0 gave you all the clues you needed represented in mathematical expressions. So use the information given to figure out what you need to do. Be it with THAC0, BAB, or picking between those two unopened doors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why THAC0 Rocks
Top