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<blockquote data-quote="Sir Brennen" data-source="post: 4691692" data-attributes="member: 553"><p>This is getting into a whole lot of other design issues, though. The inflation of BAB, AC and even saving throws has more to do with:</p><ul> <li data-xf-list-type="ul">the way attribute bonus are distributed in 3E</li> <li data-xf-list-type="ul">the way attributes can be increased in 3E</li> <li data-xf-list-type="ul">the introduction of feats which give bonuses</li> <li data-xf-list-type="ul">the codification of all the other stackable bonuses (sacred, luck, enhancement, etc.)</li> <li data-xf-list-type="ul">the introduction of attributes for creatures, which will often have stats far in excess of PC norm, and can benefit from the same bonuses as PCs</li> </ul><p>Now, one could still calculate a maximum allowed AC/BAB for combatants in this system since there are defined caps for these other aspects of the game (+5 enhancement on magic weapons/armor, +6 on stat booster items, limits to stacking, max possible attribute at level X, etc). It's still going to be high, just given the breath of bonuses possible. But you could do it, and have a more THAC0'ish set range. However, that would mean setting an artificial limit on many other aspects of the game.</p><p></p><p>To me, there's nothing wrong with an open-ended system, especially since creatures of an appropriate CR should will have AC's within a range which is not impossible for the PCs to deal with. There are problems with the open-ended system as implemented in 3E, though, especially at higher levels.</p><p></p><p>I like that 4E has stripped out alot of the additional bonus types, and codified acceptable AC's for a given level (monsters still have stats, but their AC, HPs, etc. are less tied to them and more to the level they are being designed for.) In fact, there is a hard limit for monster AC's : A 30th level Soldier creature has a max of AC 46.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4691692, member: 553"] This is getting into a whole lot of other design issues, though. The inflation of BAB, AC and even saving throws has more to do with: [LIST] [*]the way attribute bonus are distributed in 3E [*]the way attributes can be increased in 3E [*]the introduction of feats which give bonuses [*]the codification of all the other stackable bonuses (sacred, luck, enhancement, etc.) [*]the introduction of attributes for creatures, which will often have stats far in excess of PC norm, and can benefit from the same bonuses as PCs [/LIST] Now, one could still calculate a maximum allowed AC/BAB for combatants in this system since there are defined caps for these other aspects of the game (+5 enhancement on magic weapons/armor, +6 on stat booster items, limits to stacking, max possible attribute at level X, etc). It's still going to be high, just given the breath of bonuses possible. But you could do it, and have a more THAC0'ish set range. However, that would mean setting an artificial limit on many other aspects of the game. To me, there's nothing wrong with an open-ended system, especially since creatures of an appropriate CR should will have AC's within a range which is not impossible for the PCs to deal with. There are problems with the open-ended system as implemented in 3E, though, especially at higher levels. I like that 4E has stripped out alot of the additional bonus types, and codified acceptable AC's for a given level (monsters still have stats, but their AC, HPs, etc. are less tied to them and more to the level they are being designed for.) In fact, there is a hard limit for monster AC's : A 30th level Soldier creature has a max of AC 46. [/QUOTE]
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