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<blockquote data-quote="justanobody" data-source="post: 4691696" data-attributes="member: 70778"><p>Going back tot he psychology of it you neglect that for osme all those extra parts even if just addition add unneeded complexity.</p><p></p><p>BAB +modA +modB +modC +...and so on for all the feats, and other places where bonuses come from. So for them how does the BAB approach make it any easier?</p><p></p><p>It still boils down to if you don't get it then ask someone else rather than complain that you dont get it. Try taking remedial math classes if you must get it, or don't complain to other people because you just dont get it, whatever IT is.</p><p></p><p>I have seen someone get plain out frustrated with the number of modifiers in 3rd that they wanted to quit. The DM just asked if anyone would mind figuring it up for the player each time. Everyone offered. The player got to play without fusing with the crap they didnt like, and everyone was happy. No loss to the game.</p><p></p><p>Oddly enough each group already has at least one person like this who has already got everyone modifiers BAB/THAC0 already figured up for them and ready to go that I have seen. Find that peson and ask them.</p><p></p><p>Work smarter not harder. In the case of dealing with numbers, if there is someone better at it, then let them do it if they are willing. If you are bogging down the game with either system, then you have to change your approach to how you play it.</p><p></p><p>Do it all before hand rather than on-time calculations. Which comes back to the character sheet that already had the number line on it. Just find the thing you have and read what you can do.</p><p></p><p>I so miss the tables. People need to use them more often for this very reason. Do you math before the game NOT during it.</p><p></p><p>The THAC0 system goes from -10 to 10. that is its range. Read a DMG and PHB to find this out.</p><p></p><p>Pigs could fly if you want them to, but it is not a part of the system. Everything in THAC0 including monsters were written under the understanding the best AC was -10, the worst was 10.</p><p></p><p>What you do to alter that, you must balance the whole game against. Thus the BAB system can easily break itself under the weight of the constantly increasing range with no limit.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4691696, member: 70778"] Going back tot he psychology of it you neglect that for osme all those extra parts even if just addition add unneeded complexity. BAB +modA +modB +modC +...and so on for all the feats, and other places where bonuses come from. So for them how does the BAB approach make it any easier? It still boils down to if you don't get it then ask someone else rather than complain that you dont get it. Try taking remedial math classes if you must get it, or don't complain to other people because you just dont get it, whatever IT is. I have seen someone get plain out frustrated with the number of modifiers in 3rd that they wanted to quit. The DM just asked if anyone would mind figuring it up for the player each time. Everyone offered. The player got to play without fusing with the crap they didnt like, and everyone was happy. No loss to the game. Oddly enough each group already has at least one person like this who has already got everyone modifiers BAB/THAC0 already figured up for them and ready to go that I have seen. Find that peson and ask them. Work smarter not harder. In the case of dealing with numbers, if there is someone better at it, then let them do it if they are willing. If you are bogging down the game with either system, then you have to change your approach to how you play it. Do it all before hand rather than on-time calculations. Which comes back to the character sheet that already had the number line on it. Just find the thing you have and read what you can do. I so miss the tables. People need to use them more often for this very reason. Do you math before the game NOT during it. The THAC0 system goes from -10 to 10. that is its range. Read a DMG and PHB to find this out. Pigs could fly if you want them to, but it is not a part of the system. Everything in THAC0 including monsters were written under the understanding the best AC was -10, the worst was 10. What you do to alter that, you must balance the whole game against. Thus the BAB system can easily break itself under the weight of the constantly increasing range with no limit. [/QUOTE]
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