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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why THAT change? (gnome bard)
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<blockquote data-quote="Sejs" data-source="post: 936426" data-attributes="member: 4910"><p>-Bards are knowledgeable as all get-go (all knowledge skills as class skills, 6+ int mod skill points in 3.5, bardic knowledge ability, not to mention a really beefy class skill list). This fits better with the ideal of gnomes as wise, knowledgeable tricksters, in my oppinion. The kind of people who know the answer to where the Secret Tome of Rumu'ul lies, but you'd have to win that knowledge from them first. Particularly the higher skill points are a nice way to make 'em know more without resorting back to the old racial int bonus. </p><p></p><p>-Bards are charisma-based spell casters. This is more in line with a gnome's natural spell-like abilities. Magic is something they more manipulate intuitivly than have to study hard to grasp.</p><p></p><p>-Bards spell lists are focused almost entirely around three schools of magic: Enchantment, Illusion, and Divination with some flavor spells from other schools also tossed in. Again, very well in keeping with the old magical trickster/illusionist yet knows all sorts of things ideal.</p><p></p><p>-Bards do not totally suck b*lls in combat if it comes to that. 3/4 Ba, d6 HD, some weapon and armor proficiencies, good ref and will saves. This keeps well with both a gnome's pseudo-dwarven connection <em>and</em> the fact that gnomes, like dwarves recieve a racial bonus to attack (vs. goblinoids and kobolds) and dodge (vs giants) - that comes from training. Kind of hard to explain why you could have special combat training against certain types of foes your people commonly fight.. and still be a limp noodle if any actual fighting takes place.</p><p></p><p></p><p></p><p>I (still) think that Bard as a favored class fits quite nicely with gnomes. Even moreso than Wizard/Illusionist did.</p></blockquote><p></p>
[QUOTE="Sejs, post: 936426, member: 4910"] -Bards are knowledgeable as all get-go (all knowledge skills as class skills, 6+ int mod skill points in 3.5, bardic knowledge ability, not to mention a really beefy class skill list). This fits better with the ideal of gnomes as wise, knowledgeable tricksters, in my oppinion. The kind of people who know the answer to where the Secret Tome of Rumu'ul lies, but you'd have to win that knowledge from them first. Particularly the higher skill points are a nice way to make 'em know more without resorting back to the old racial int bonus. -Bards are charisma-based spell casters. This is more in line with a gnome's natural spell-like abilities. Magic is something they more manipulate intuitivly than have to study hard to grasp. -Bards spell lists are focused almost entirely around three schools of magic: Enchantment, Illusion, and Divination with some flavor spells from other schools also tossed in. Again, very well in keeping with the old magical trickster/illusionist yet knows all sorts of things ideal. -Bards do not totally suck b*lls in combat if it comes to that. 3/4 Ba, d6 HD, some weapon and armor proficiencies, good ref and will saves. This keeps well with both a gnome's pseudo-dwarven connection [i]and[/i] the fact that gnomes, like dwarves recieve a racial bonus to attack (vs. goblinoids and kobolds) and dodge (vs giants) - that comes from training. Kind of hard to explain why you could have special combat training against certain types of foes your people commonly fight.. and still be a limp noodle if any actual fighting takes place. I (still) think that Bard as a favored class fits quite nicely with gnomes. Even moreso than Wizard/Illusionist did. [/QUOTE]
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Why THAT change? (gnome bard)
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