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Why THAT change? (gnome bard)
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<blockquote data-quote="Darklone" data-source="post: 946607" data-attributes="member: 1372"><p>Bards can't cast Magic Missile.</p><p></p><p>But yes, otherwise my multiclassed bard always was the backbone of the party. </p><ul> <li data-xf-list-type="ul"> I scouted with the rogue (in that case, I even was better at it and I had Track). </li> <li data-xf-list-type="ul"> I could heal a little bit... enough in the middle of combat to get a comrade back up to his feet while the cleric was busy. Tumble helped to get there safely.</li> <li data-xf-list-type="ul"> We had a long list of battles where the +1 from the bards song saved the day.</li> <li data-xf-list-type="ul"> Rage + flanked sneak attack now and then killed more than one opponent who survived the initial onslaught of the fighter.</li> <li data-xf-list-type="ul"> Saved the monk or the wizard more than once when playing tank for just one or two rounds. Tumble, fighting defensively and Expertise plus a shield or defensive two weapon feats help to keep a fighter at bay for some time.</li> <li data-xf-list-type="ul"> More than once, the bard was the only one who had a See invisibility left to cast.</li> <li data-xf-list-type="ul">Evasion from the rogue levels left him as last man standing in a fireball fusillage more than once.</li> </ul><p></p><p>The bard multiclass is nice even at 3rd edition to fill all holes in a party (and THIS party had a lot of holes). You might not be the big hero in the front line... but you are the guy who gets the ears of the sneaker at your wizards back.</p><p></p><p>Gnomes are tricksters...in more than one way. So being mainly bard and combining it with some other classes really fits them better than illusionist IMHO.</p></blockquote><p></p>
[QUOTE="Darklone, post: 946607, member: 1372"] Bards can't cast Magic Missile. But yes, otherwise my multiclassed bard always was the backbone of the party. [list] [*] I scouted with the rogue (in that case, I even was better at it and I had Track). [*] I could heal a little bit... enough in the middle of combat to get a comrade back up to his feet while the cleric was busy. Tumble helped to get there safely. [*] We had a long list of battles where the +1 from the bards song saved the day. [*] Rage + flanked sneak attack now and then killed more than one opponent who survived the initial onslaught of the fighter. [*] Saved the monk or the wizard more than once when playing tank for just one or two rounds. Tumble, fighting defensively and Expertise plus a shield or defensive two weapon feats help to keep a fighter at bay for some time. [*] More than once, the bard was the only one who had a See invisibility left to cast. [*]Evasion from the rogue levels left him as last man standing in a fireball fusillage more than once. [/list] The bard multiclass is nice even at 3rd edition to fill all holes in a party (and THIS party had a lot of holes). You might not be the big hero in the front line... but you are the guy who gets the ears of the sneaker at your wizards back. Gnomes are tricksters...in more than one way. So being mainly bard and combining it with some other classes really fits them better than illusionist IMHO. [/QUOTE]
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Why THAT change? (gnome bard)
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