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Why the assumption that epic levels are purely optional?
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<blockquote data-quote="Graf" data-source="post: 2859050" data-attributes="member: 3087"><p>It hasn’t been directly stated but mechanically the fact is that that the system actually starts to break down at 20th level. It’s not like its an optional ruleset…. It’s a replacement rulesset for the one you’ve been using so far.</p><p>Character progression, spells, most everything stops at 20 (bab, saves, spells) and is replaced by a freeform system where you get a certain number of “option choices” (feats) for rounding out your character. If someone hasn’t got a 20 level class or an extendable 10 level PrC its even more confusing.</p><p></p><p>The epic system basically works as, “the DnD game you played up till now stops here, because it doesn’t work… here are few pages of guidelines on how to gin-up your own system”.</p><p></p><p>I agree that 3.5 needs a new set of well thought out Epic rules. But the epic handbook doesn’t/didn’t sell well enough to justify the amount of work involved (its one of the only 3.0 books I never wound up owning or reading) so you’re doomed really.</p><p></p><p>Wizards could get out of this by having an "epic" book that mixes epic rules with ways to make an "epic" campaign (like the Powers of Faerun book, which looks surprisingly good).</p></blockquote><p></p>
[QUOTE="Graf, post: 2859050, member: 3087"] It hasn’t been directly stated but mechanically the fact is that that the system actually starts to break down at 20th level. It’s not like its an optional ruleset…. It’s a replacement rulesset for the one you’ve been using so far. Character progression, spells, most everything stops at 20 (bab, saves, spells) and is replaced by a freeform system where you get a certain number of “option choices” (feats) for rounding out your character. If someone hasn’t got a 20 level class or an extendable 10 level PrC its even more confusing. The epic system basically works as, “the DnD game you played up till now stops here, because it doesn’t work… here are few pages of guidelines on how to gin-up your own system”. I agree that 3.5 needs a new set of well thought out Epic rules. But the epic handbook doesn’t/didn’t sell well enough to justify the amount of work involved (its one of the only 3.0 books I never wound up owning or reading) so you’re doomed really. Wizards could get out of this by having an "epic" book that mixes epic rules with ways to make an "epic" campaign (like the Powers of Faerun book, which looks surprisingly good). [/QUOTE]
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Why the assumption that epic levels are purely optional?
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