Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why the assumption that epic levels are purely optional?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2859499" data-attributes="member: 2067"><p>I'll tentatively agree with the OP.</p><p></p><p>Because the epic rules are core, one would expect them to be the basic assumption, and thus predict campaigns to go into them, even as they project that campaigns go into the 15th or 10th level. This means that the core rules should be designed with the epic rules in mind, that the core campaign shold assume the use of the epic rules, and that the things that are the most powerful in D&D (like the demon lords) should make good use of those rules.</p><p></p><p>That they don't is a tragedy. It's like designing fire characters that didn't make use of the game's rules for subtypes and energy types. You have a usable tool for depicting extremely powerful, world-shaping, beyond-mortal powers. Those rules have an appropriate use. It's not an entirely common use, but to ignore a rule just because it's not a common circumstance...I mean, how often does the turning radius for flying creatures of manueverability (good) come up? But the rules are there, and they should either be used for what they are designed for or redesigned so that they are useful, but not ignored.</p><p></p><p>That many people don't play higher levels is an effect rather than a cause. If you make appealing reasons for them to play epic levels (such as slaying demon lords), they will.</p><p></p><p>I don't have extremely strong feelings on the issue, but this strikes me as "routing around damage." Which is fine, but I'd rather see the damage fixed...if there is, indeed, any real damage.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2859499, member: 2067"] I'll tentatively agree with the OP. Because the epic rules are core, one would expect them to be the basic assumption, and thus predict campaigns to go into them, even as they project that campaigns go into the 15th or 10th level. This means that the core rules should be designed with the epic rules in mind, that the core campaign shold assume the use of the epic rules, and that the things that are the most powerful in D&D (like the demon lords) should make good use of those rules. That they don't is a tragedy. It's like designing fire characters that didn't make use of the game's rules for subtypes and energy types. You have a usable tool for depicting extremely powerful, world-shaping, beyond-mortal powers. Those rules have an appropriate use. It's not an entirely common use, but to ignore a rule just because it's not a common circumstance...I mean, how often does the turning radius for flying creatures of manueverability (good) come up? But the rules are there, and they should either be used for what they are designed for or redesigned so that they are useful, but not ignored. That many people don't play higher levels is an effect rather than a cause. If you make appealing reasons for them to play epic levels (such as slaying demon lords), they will. I don't have extremely strong feelings on the issue, but this strikes me as "routing around damage." Which is fine, but I'd rather see the damage fixed...if there is, indeed, any real damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the assumption that epic levels are purely optional?
Top