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General Tabletop Discussion
*TTRPGs General
Why the assumption that epic levels are purely optional?
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<blockquote data-quote="pogre" data-source="post: 2860033" data-attributes="member: 6588"><p>I enjoy epic play, but this is exactly right. I would argue the change in game actually occurs before this. Around 13th level D&D changes and the PCs become a group of super heroes. A 13th level party can readily wipe out a decent sized army for example. Those interested in high level playing do need to plan for this eventuality.</p><p></p><p>Although I admire Shark's work, I usually choose a different path: The PCs are fated by the gods for greater heroism. They are expected to rise far above everyone else and face greater and greater dangers. Once they hit epic levels they are one of just a very few in the entire world. They are the atomic weapons of D&D.</p><p></p><p>Treating the PCs as fated explains away a lot of "realism" problems - like fast advancement in a relatively short period of time, and soldiers who are veterans and are only 2nd level, etc.</p><p></p><p>I do think the lack of epic support is purely driven by the market. Epic games are harder to run, and as witnessed by this thread, many actively dislike epic levels. I think we will have to depend on ourselves and Upperkrust (CC) for any future epic support.</p></blockquote><p></p>
[QUOTE="pogre, post: 2860033, member: 6588"] I enjoy epic play, but this is exactly right. I would argue the change in game actually occurs before this. Around 13th level D&D changes and the PCs become a group of super heroes. A 13th level party can readily wipe out a decent sized army for example. Those interested in high level playing do need to plan for this eventuality. Although I admire Shark's work, I usually choose a different path: The PCs are fated by the gods for greater heroism. They are expected to rise far above everyone else and face greater and greater dangers. Once they hit epic levels they are one of just a very few in the entire world. They are the atomic weapons of D&D. Treating the PCs as fated explains away a lot of "realism" problems - like fast advancement in a relatively short period of time, and soldiers who are veterans and are only 2nd level, etc. I do think the lack of epic support is purely driven by the market. Epic games are harder to run, and as witnessed by this thread, many actively dislike epic levels. I think we will have to depend on ourselves and Upperkrust (CC) for any future epic support. [/QUOTE]
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Why the assumption that epic levels are purely optional?
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