Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why the assumption that epic levels are purely optional?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 2861044" data-attributes="member: 1757"><p>QFT.</p><p></p><p>However, I do think that by higher levels, you're getting into a pace of play that doesn't really resemble the high-fantasy genre that D&D cleaves to at low- to mid-levels. High-level D&D PCs don't resemble Conan or Aragorn so much as they do superheroes, demigods, or swirling balls of exploding anime character. It's not so much the raw damage output as the sheer array and power of movement, information-gathering, and "rebooting" capacity that changes the game. This is the major problem I have with high/epic-level D&D; the fact that designing adventures starts looking like some unholy combination of an exercise in Philip K. Dick pastiche and a four-dimensional geometry exercise. </p><p></p><p>Another issue with epic is, to a certain extent, tedium; putting one challenge after another in the path of your PCs starts to get a bit boring, especially when your great wyrm red dragons become paragon Colossal+ advanced age category 20 great wyrms, and your beholders become pseudonatural elder orb Sor25s, etc. From a narrative point of view, it seems a bit anticlimactic for either (a) your big bad world-eating monster to go from a threat to a speedbump or (b) all the monsters to simply move up in power with the PCs while serving the same purpose.</p><p></p><p>I'd also have to say that huge, "epic" story arcs, world-shaking threats, and powerful foes are quite possible at sub-epic levels. What seems to get really complicated at epic levels are the pacing and the mechanics. I shudder at the thought of actually *running* a combat featuring a deity or one of those insane cosmic entities on Dicefreaks. Epic entities can take days of game <em>and real</em> time to strategize properly.</p><p></p><p>That said, I quite liked running my last campaign, which ran to 21st-22nd level, and I could have found things to occupy my PCs further. </p><p></p><p>Um, yeah.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2861044, member: 1757"] QFT. However, I do think that by higher levels, you're getting into a pace of play that doesn't really resemble the high-fantasy genre that D&D cleaves to at low- to mid-levels. High-level D&D PCs don't resemble Conan or Aragorn so much as they do superheroes, demigods, or swirling balls of exploding anime character. It's not so much the raw damage output as the sheer array and power of movement, information-gathering, and "rebooting" capacity that changes the game. This is the major problem I have with high/epic-level D&D; the fact that designing adventures starts looking like some unholy combination of an exercise in Philip K. Dick pastiche and a four-dimensional geometry exercise. Another issue with epic is, to a certain extent, tedium; putting one challenge after another in the path of your PCs starts to get a bit boring, especially when your great wyrm red dragons become paragon Colossal+ advanced age category 20 great wyrms, and your beholders become pseudonatural elder orb Sor25s, etc. From a narrative point of view, it seems a bit anticlimactic for either (a) your big bad world-eating monster to go from a threat to a speedbump or (b) all the monsters to simply move up in power with the PCs while serving the same purpose. I'd also have to say that huge, "epic" story arcs, world-shaking threats, and powerful foes are quite possible at sub-epic levels. What seems to get really complicated at epic levels are the pacing and the mechanics. I shudder at the thought of actually *running* a combat featuring a deity or one of those insane cosmic entities on Dicefreaks. Epic entities can take days of game [i]and real[/i] time to strategize properly. That said, I quite liked running my last campaign, which ran to 21st-22nd level, and I could have found things to occupy my PCs further. Um, yeah. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the assumption that epic levels are purely optional?
Top