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General Tabletop Discussion
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why the attraction to "low magic"?
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<blockquote data-quote="Thanee" data-source="post: 1690238" data-attributes="member: 478"><p>I think it has to do with "traditional" fantasy and with magic dominating and directing gameplay pretty much in D&D at higher levels (this includes magic items, so also fighter-types, for example, whose abilities are surpassed by the abilities of their magic items at some point).</p><p> </p><p> Slightly exaggerating, in D&D your character is what he or she owns. A character without any magic is basically completely worthless at higher levels (again, this is a slight exaggeration).</p><p> </p><p> Pushing the setting to a lower magic level (which means less magic items (no VoP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and highly limited and restricted access to spellcasting classes) results in an emphasis on the character's other abilities instead of his or her spells and items. This is not necessarily a bad thing.</p><p> </p><p> It's just a different style, altho it's probably better to pick a different system then, which might work better with that style. For example, another fantasy RPG I personally like a lot (Midgard, a german RPG, which also is around for a few decades already) is pretty much low level, when it comes to magic. Magic has a bit more of a "traditional" feel to it, magic items are scarce and highly valued (even a puny +1 sword, but even moreso the equivalent of wondrous items), spellcasters are much, much weaker and spells in general have less impact on the game. Stuff like flying is a high level spell there, for example.</p><p> </p><p> OTOH, D&D works well as the sort of high-powered heroic fantasy game, which it usually evolves into at higher levels. Many DMs have problems to keep up with the scope of the game then, however. I've seen that happen more than once.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1690238, member: 478"] I think it has to do with "traditional" fantasy and with magic dominating and directing gameplay pretty much in D&D at higher levels (this includes magic items, so also fighter-types, for example, whose abilities are surpassed by the abilities of their magic items at some point). Slightly exaggerating, in D&D your character is what he or she owns. A character without any magic is basically completely worthless at higher levels (again, this is a slight exaggeration). Pushing the setting to a lower magic level (which means less magic items (no VoP ;)) and highly limited and restricted access to spellcasting classes) results in an emphasis on the character's other abilities instead of his or her spells and items. This is not necessarily a bad thing. It's just a different style, altho it's probably better to pick a different system then, which might work better with that style. For example, another fantasy RPG I personally like a lot (Midgard, a german RPG, which also is around for a few decades already) is pretty much low level, when it comes to magic. Magic has a bit more of a "traditional" feel to it, magic items are scarce and highly valued (even a puny +1 sword, but even moreso the equivalent of wondrous items), spellcasters are much, much weaker and spells in general have less impact on the game. Stuff like flying is a high level spell there, for example. OTOH, D&D works well as the sort of high-powered heroic fantasy game, which it usually evolves into at higher levels. Many DMs have problems to keep up with the scope of the game then, however. I've seen that happen more than once. Bye Thanee [/QUOTE]
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