Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 1690430" data-attributes="member: 8447"><p>There are a lot of reasons I prefer less frequent (and less powerful) magic in my games.</p><p></p><p>The first point has been covered many times already -- such magics are much closer to the fantasy novels I have loved in my life: Tolkein, Leiber, Le Guin, Kay, de Lint, etc. Since the reason I got into gaming in the first place was the combination of running away from miniatures wargames and wanting to play in a world that felt roughly like the books I read. High magic worlds, such as Moorcock, were less appealing to me.</p><p></p><p>The second point has been covered less often, but bears repeating -- lots of magic means having to really think about the implications of those magics even with beginning characters. Certainly a 1st level character does not have the ability to teleport or to raise the dead, but there are other characters in the same world (NPC) who <em>do </em> have those powers, especially BBEGs. This means having to think in terms of those powers early in a campaign. If such powers only come into play when the characters reach "higher" levels, then you are not being true to the game world. This includes, of course, the concept of "magical technology" (which also bleeds over into another non-magical complaint, the overly capitalistic feel of such games, when the basic world is supposedly feudal/pre-capitalism) and the ease with which simple magical items for the masses. </p><p></p><p>Both of these factors lead to magic-as-physics and magic-as-ordinary, rather than magic-as-sense-of-wonder and magic-as-terrifying-power. Lose that sense of wonder and, I feel, much of what I love in fantasy literature is lost.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1690430, member: 8447"] There are a lot of reasons I prefer less frequent (and less powerful) magic in my games. The first point has been covered many times already -- such magics are much closer to the fantasy novels I have loved in my life: Tolkein, Leiber, Le Guin, Kay, de Lint, etc. Since the reason I got into gaming in the first place was the combination of running away from miniatures wargames and wanting to play in a world that felt roughly like the books I read. High magic worlds, such as Moorcock, were less appealing to me. The second point has been covered less often, but bears repeating -- lots of magic means having to really think about the implications of those magics even with beginning characters. Certainly a 1st level character does not have the ability to teleport or to raise the dead, but there are other characters in the same world (NPC) who [I]do [/I] have those powers, especially BBEGs. This means having to think in terms of those powers early in a campaign. If such powers only come into play when the characters reach "higher" levels, then you are not being true to the game world. This includes, of course, the concept of "magical technology" (which also bleeds over into another non-magical complaint, the overly capitalistic feel of such games, when the basic world is supposedly feudal/pre-capitalism) and the ease with which simple magical items for the masses. Both of these factors lead to magic-as-physics and magic-as-ordinary, rather than magic-as-sense-of-wonder and magic-as-terrifying-power. Lose that sense of wonder and, I feel, much of what I love in fantasy literature is lost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
Top