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why the attraction to "low magic"?
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<blockquote data-quote="DragonLancer" data-source="post: 1690795" data-attributes="member: 11868"><p>As a DM and as a player I prefer low-magic games. There are a few reasons why, and most have been discussed already.</p><p></p><p>The main one is power level. Its quite amazing how the addition of a single item can throw the CR/balance issue out the window.</p><p></p><p>I ban item creation feats other than scribe scroll & bre potion, because if a party can make their own items what the point of a DM including them as treasure?</p><p></p><p>Under the 3.5 rules, theres no need for a +5 weapon as DR now is a blanket X/magic. So thats one way of limiting magic that kind of appeals to me.</p><p></p><p>As the game reaches higher levels, thats when the power of some spells breaches the magic issue. Whether thats teleport, ressurection or something else. When magic of this "level" becomes commonplace then it loses feeling.</p><p></p><p>Ultimately it comes down to the individual game, its DM and players, but the standard as presented in the 3.5 corebooks is a bit too high powered for my tastes, hence the reason why its gets toned down.</p><p></p><p>Whatever happened to D&D being a pseudo-medieval world, rather than contempoary world with magic?</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1690795, member: 11868"] As a DM and as a player I prefer low-magic games. There are a few reasons why, and most have been discussed already. The main one is power level. Its quite amazing how the addition of a single item can throw the CR/balance issue out the window. I ban item creation feats other than scribe scroll & bre potion, because if a party can make their own items what the point of a DM including them as treasure? Under the 3.5 rules, theres no need for a +5 weapon as DR now is a blanket X/magic. So thats one way of limiting magic that kind of appeals to me. As the game reaches higher levels, thats when the power of some spells breaches the magic issue. Whether thats teleport, ressurection or something else. When magic of this "level" becomes commonplace then it loses feeling. Ultimately it comes down to the individual game, its DM and players, but the standard as presented in the 3.5 corebooks is a bit too high powered for my tastes, hence the reason why its gets toned down. Whatever happened to D&D being a pseudo-medieval world, rather than contempoary world with magic? [/QUOTE]
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why the attraction to "low magic"?
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