Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 1691036" data-attributes="member: 22103"><p><strong>what about options?</strong></p><p></p><p>Ok, here's another question for you "low-magickers". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>How do you establish the low-magic framework of your campaign while still allowing the players to create the characters they want to play? I'm starting to understand the low-magic concept a bit better but I still have this complex that low-magic is associated with taking away options from the players.</p><p></p><p>Trust me when I say that I haven't been too thrilled with the amount of crunchy stuff lately and I certainly understand that a DM doesn't have to allow everything under the sun in his campaign (I certainly don't I run a more "traditional" campaign right now).</p><p></p><p>But my short-lived experience with a low-magic campaign amounted to the DM saying "no" to most of the character concepts presented. It seemed more about control to me than trying to establish the flavor of the campaign.</p><p></p><p>That might be an extreme (and bad) example but my question remains. How much do you have to limit or restrict the character creation process without being an overlord DM?</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1691036, member: 22103"] [b]what about options?[/b] Ok, here's another question for you "low-magickers". :D How do you establish the low-magic framework of your campaign while still allowing the players to create the characters they want to play? I'm starting to understand the low-magic concept a bit better but I still have this complex that low-magic is associated with taking away options from the players. Trust me when I say that I haven't been too thrilled with the amount of crunchy stuff lately and I certainly understand that a DM doesn't have to allow everything under the sun in his campaign (I certainly don't I run a more "traditional" campaign right now). But my short-lived experience with a low-magic campaign amounted to the DM saying "no" to most of the character concepts presented. It seemed more about control to me than trying to establish the flavor of the campaign. That might be an extreme (and bad) example but my question remains. How much do you have to limit or restrict the character creation process without being an overlord DM? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
Top