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General Tabletop Discussion
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why the attraction to "low magic"?
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<blockquote data-quote="Raven Crowking" data-source="post: 1691605" data-attributes="member: 18280"><p>Glad to hear it. "Low magic" shouldn't equate to "low fun".</p><p></p><p></p><p></p><p>Did the DM in question give some clear idea of the type of characters he would find acceptable? And, if so, was is possible within these guidelines to make a character you would have enjoyed playing? If yes, then there should have been no problem with the character design part of the game. If no, then you probably would not have been a good player/DM match anyway.</p><p></p><p></p><p></p><p>I would claim that my game is roughly mid-magic. There are a lot of faerie elements, a lot of neat magic, but enough of the more powerful items have drawbacks to make the characters unsure about what is (or isn't) safe. I give only 1/2 book XP, so making magic items and casting certain spells is a bit more pricey than in a standard campaign. On the other hand, I use the Heroes of High Favor: Elves ley line system, allowing characters to enhance their spellcasting, and some other variants that might allow you to circumvent some of the XP costs. Power components are an obvious one.</p><p></p><p>The PCs in my campaign currently run from 1st to 5th level, and I am using a character tree that allows players to use XP to advance several characters. Gods are very real, and divine politics color much of what occurs in the world. Faerie Lords are literally quasi-deities or better, and the PCs have now encountered deities at least twice.</p><p></p><p>I find the XP change works well to keep magic in check. I also assume that spellcasters are fairly rare, making PC spellcasters the exception rather than the rule. Thus, they have fewer magic items to find randomly, and the "big name" spellcasters that they have heard of are not necessarily high level.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1691605, member: 18280"] Glad to hear it. "Low magic" shouldn't equate to "low fun". Did the DM in question give some clear idea of the type of characters he would find acceptable? And, if so, was is possible within these guidelines to make a character you would have enjoyed playing? If yes, then there should have been no problem with the character design part of the game. If no, then you probably would not have been a good player/DM match anyway. I would claim that my game is roughly mid-magic. There are a lot of faerie elements, a lot of neat magic, but enough of the more powerful items have drawbacks to make the characters unsure about what is (or isn't) safe. I give only 1/2 book XP, so making magic items and casting certain spells is a bit more pricey than in a standard campaign. On the other hand, I use the Heroes of High Favor: Elves ley line system, allowing characters to enhance their spellcasting, and some other variants that might allow you to circumvent some of the XP costs. Power components are an obvious one. The PCs in my campaign currently run from 1st to 5th level, and I am using a character tree that allows players to use XP to advance several characters. Gods are very real, and divine politics color much of what occurs in the world. Faerie Lords are literally quasi-deities or better, and the PCs have now encountered deities at least twice. I find the XP change works well to keep magic in check. I also assume that spellcasters are fairly rare, making PC spellcasters the exception rather than the rule. Thus, they have fewer magic items to find randomly, and the "big name" spellcasters that they have heard of are not necessarily high level. RC [/QUOTE]
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