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why the attraction to "low magic"?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 1692346" data-attributes="member: 1013"><p>I despise the whole concept of the "magic shop" for anything beyond spell components, and even those would only be in large cities. But when I try to do the setting like that I get complaints from those weened on the various FR CRPGs. They think a village of 400-800 should have a store that sells magic swords and armor, wands of fireballs, etc. And they get pissy and say I'm trying to screw them when I say that isn't the way things work. It makes me yearn for a setting or game that doesn't have those assumptions built in. Even now that we are playing 1e I find the assumptions of D&D are still there, hell they have always been there it's just more ingraned into the way the system works now. Magic items out the wazoo and they are for sale at the local Wiz-Mart. Maybe I'll look at Conan D20 or a GURPS fantasy mini-campaign and see how it works. My brother is the worst offender. He's the only other long time D&D player in the group and he has always been a power gamer because every campaign has been set that way that he has played in. He looks back on his first AD&D gaming with rose colored glasses when the DM allowed everyone to wear chainmail under platemail and everyone had an AC of -8 by 7th level, and +4 swords were falling from the sky. He thinks I should do things like that as well. How do you break someone who thinks power gaming is the only way to play?</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 1692346, member: 1013"] I despise the whole concept of the "magic shop" for anything beyond spell components, and even those would only be in large cities. But when I try to do the setting like that I get complaints from those weened on the various FR CRPGs. They think a village of 400-800 should have a store that sells magic swords and armor, wands of fireballs, etc. And they get pissy and say I'm trying to screw them when I say that isn't the way things work. It makes me yearn for a setting or game that doesn't have those assumptions built in. Even now that we are playing 1e I find the assumptions of D&D are still there, hell they have always been there it's just more ingraned into the way the system works now. Magic items out the wazoo and they are for sale at the local Wiz-Mart. Maybe I'll look at Conan D20 or a GURPS fantasy mini-campaign and see how it works. My brother is the worst offender. He's the only other long time D&D player in the group and he has always been a power gamer because every campaign has been set that way that he has played in. He looks back on his first AD&D gaming with rose colored glasses when the DM allowed everyone to wear chainmail under platemail and everyone had an AC of -8 by 7th level, and +4 swords were falling from the sky. He thinks I should do things like that as well. How do you break someone who thinks power gaming is the only way to play? [/QUOTE]
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