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why the attraction to "low magic"?
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<blockquote data-quote="Desdichado" data-source="post: 1692471" data-attributes="member: 2205"><p>AL, that's pretty interesting actually. Although not specifically called out, I've done something very similar, borrowing the concept from <em>The Wheel of Time RPG</em> that introduces a Mastercraft class of item that's a step above Masterwork (yeah, I realize that terms are kinda silly; I usually just call it masterwork and give a bonus anywhere from +1 to +3 depending on the quality of craftsmanship). I hadn't thought about adding some of the other "magical" effects as non-magical descriptions, though. I'll almost certainly be yoinking that for my low magic campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've also already integrated some of those other ideas; for example most 'clerics' in my campaign are experts, aristocrats, or even commoners who take a feat to make knowledge (religion) a class skill and maybe the Skill Focus (Knowledge (religion)) feat. I also use the Treat Injury rules from d20 Modern in place of the Heal rules from D&D, so the PC's butler is actually a relatively skillful medic who can replace (to a large extent) some of their missing healing magic, especially with a little healing downtime here and there.</p><p></p><p>I haven't had any problem with the CRs of creatures, either -- all in all, it's not nearly as hard to make a low magic campaign as a lot of folks who are really jittery about the legendary 'balance' of d20 seem to think.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1692471, member: 2205"] AL, that's pretty interesting actually. Although not specifically called out, I've done something very similar, borrowing the concept from [i]The Wheel of Time RPG[/i] that introduces a Mastercraft class of item that's a step above Masterwork (yeah, I realize that terms are kinda silly; I usually just call it masterwork and give a bonus anywhere from +1 to +3 depending on the quality of craftsmanship). I hadn't thought about adding some of the other "magical" effects as non-magical descriptions, though. I'll almost certainly be yoinking that for my low magic campaign. ;) I've also already integrated some of those other ideas; for example most 'clerics' in my campaign are experts, aristocrats, or even commoners who take a feat to make knowledge (religion) a class skill and maybe the Skill Focus (Knowledge (religion)) feat. I also use the Treat Injury rules from d20 Modern in place of the Heal rules from D&D, so the PC's butler is actually a relatively skillful medic who can replace (to a large extent) some of their missing healing magic, especially with a little healing downtime here and there. I haven't had any problem with the CRs of creatures, either -- all in all, it's not nearly as hard to make a low magic campaign as a lot of folks who are really jittery about the legendary 'balance' of d20 seem to think. [/QUOTE]
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