Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GoodKingJayIII" data-source="post: 1694370" data-attributes="member: 13804"><p>A few suggestions have been made. Here are the sites I mentioned in my first post.</p><p></p><p><a href="http://www.giantitp.com" target="_blank">Giant in the Playground</a> - go to the Forms section on the sidebar then scroll down to the world-building articles. It's a general overview on how to build a world, but it shows how 3.5's magic and equipment did not fit his worldview.</p><p></p><p>I'd also recommend reading Josh Dyal's campaign website. It offers a lot of material you could use in a rare magic setting.</p><p></p><p>I'm not entirely sure what kind of "crunch" you're looking for that hasn't already been offered. Some posters mentioned handing out powers rather than magic items, equal in value to their magical counterparts. Others suggested increasing CR for monsters with powerful spell-like abilities, damage reduction, and so on. You could also lower a party's ECL when calculating XP, which would amount to the same thing, really. Maybe you could emphasis the rarity of spellcasters by disallowing them as a PC classes. Change Craft Magic Arms and Armor to Mastercraft Arms and Armor, use normal item pricing methods, and set crafting DCs relative to how easy or difficult you want item crafting to be.</p><p></p><p>Or maybe make more direct changes to the PCs. Give an ability increase every two levels instead of four, create some heroic paths a la Midnight to grant extraordinary powers to the characters. Or maybe give the characters each one or two magic items that are priceless.</p><p></p><p>There are a lot of things you could do. I think it just depends on exactly what you want when it comes to "low magic."</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 1694370, member: 13804"] A few suggestions have been made. Here are the sites I mentioned in my first post. [URL=http://www.giantitp.com]Giant in the Playground[/URL] - go to the Forms section on the sidebar then scroll down to the world-building articles. It's a general overview on how to build a world, but it shows how 3.5's magic and equipment did not fit his worldview. I'd also recommend reading Josh Dyal's campaign website. It offers a lot of material you could use in a rare magic setting. I'm not entirely sure what kind of "crunch" you're looking for that hasn't already been offered. Some posters mentioned handing out powers rather than magic items, equal in value to their magical counterparts. Others suggested increasing CR for monsters with powerful spell-like abilities, damage reduction, and so on. You could also lower a party's ECL when calculating XP, which would amount to the same thing, really. Maybe you could emphasis the rarity of spellcasters by disallowing them as a PC classes. Change Craft Magic Arms and Armor to Mastercraft Arms and Armor, use normal item pricing methods, and set crafting DCs relative to how easy or difficult you want item crafting to be. Or maybe make more direct changes to the PCs. Give an ability increase every two levels instead of four, create some heroic paths a la Midnight to grant extraordinary powers to the characters. Or maybe give the characters each one or two magic items that are priceless. There are a lot of things you could do. I think it just depends on exactly what you want when it comes to "low magic." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
Top