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General Tabletop Discussion
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why the attraction to "low magic"?
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<blockquote data-quote="Ogre Mage" data-source="post: 1697742" data-attributes="member: 3404"><p>Mechanically, I think one of the attractions of a low magic world is that it makes high level play easier to manage for the DM. In typical D&D, 12th+ level characters are running around with extremely powerful items and class/PrC abilities. This makes it very difficult for many DMs to maintain balance and plan adventures because PC abilities may shoot the plot right out the water. Balancing encounters becomes very challenging and if the DM errs in assessing their abilities, a total cakewalk or horrible slaughter of the PCs may be the result. In a low-magic campaign, high level characters are much more manageable. IMO, this makes low magic an attractive choice for a long term campaign or a high-level game.</p><p></p><p>I think the reason low magic has a bad name in some circles is for two reasons. One is that some players don't like restrictions which limit choices, esp. if it infringes upon the core rules. Second, some DMs run a world where it is low magic for the PCs, but high magic for NPCs and monsters. When beholders are floating around your low-magic world, something strange is going on.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 1697742, member: 3404"] Mechanically, I think one of the attractions of a low magic world is that it makes high level play easier to manage for the DM. In typical D&D, 12th+ level characters are running around with extremely powerful items and class/PrC abilities. This makes it very difficult for many DMs to maintain balance and plan adventures because PC abilities may shoot the plot right out the water. Balancing encounters becomes very challenging and if the DM errs in assessing their abilities, a total cakewalk or horrible slaughter of the PCs may be the result. In a low-magic campaign, high level characters are much more manageable. IMO, this makes low magic an attractive choice for a long term campaign or a high-level game. I think the reason low magic has a bad name in some circles is for two reasons. One is that some players don't like restrictions which limit choices, esp. if it infringes upon the core rules. Second, some DMs run a world where it is low magic for the PCs, but high magic for NPCs and monsters. When beholders are floating around your low-magic world, something strange is going on. [/QUOTE]
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why the attraction to "low magic"?
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