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why the attraction to "low magic"?
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<blockquote data-quote="GlassJaw" data-source="post: 1698520" data-attributes="member: 22103"><p>Yes but I think it becomes more difficult in a high-magic game. The items, spells, etc become a "distraction". It's just inherently built-in to the default level of magic in the system.</p><p></p><p>I'm starting to see it in one of the campaigns I'm currently playing in. We are all 15-16th level and the magic level is pretty high. We are allowed to buy magic items at times in some of the cities. Combat becomes a bear. Everyone is sifting through pages of character sheets and rulebooks to read about their spells and item abilities. It doesn't matter what level of roll vs role-playing you have in your campaign. When you that much <em>stuff</em> , things slow down and become more about accounting than story.</p><p></p><p>Last night we were fighting a dragon in his underwater lair. We were buffed to high heaven. Was it fun? Absolutely. Could I see myself getting tired of this type of game though? Most definitely. And it's probably starting to happen. When your whole session is basically a couple of battles and not much role-playing or story progression or puzzle/problem-solving, it starts to wear on you.</p><p></p><p>I'm honestly not really sure if you can stave off this type of scenario in a high-magic game, no matter how good of a DM you are.</p><p></p><p> </p><p></p><p>Thanks for trying to explain my situation for me, and much clearer at that Jezter. I think this is why I developed such a negative view of low-magic. My first introduction to low-magic was such a campaign. I had more of a problem with how the campaign was presented than the campaign itself. I was to feel that every character idea I had was because I was a min/maxer or powergamer. It wasn't a positive experience.</p><p></p><p>I've come to realize that high-magic vs low-magic has nothing to do with the quality or maturity of the players involved. Knuckleheads play low and high-magic campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1698520, member: 22103"] Yes but I think it becomes more difficult in a high-magic game. The items, spells, etc become a "distraction". It's just inherently built-in to the default level of magic in the system. I'm starting to see it in one of the campaigns I'm currently playing in. We are all 15-16th level and the magic level is pretty high. We are allowed to buy magic items at times in some of the cities. Combat becomes a bear. Everyone is sifting through pages of character sheets and rulebooks to read about their spells and item abilities. It doesn't matter what level of roll vs role-playing you have in your campaign. When you that much [I]stuff[/I] , things slow down and become more about accounting than story. Last night we were fighting a dragon in his underwater lair. We were buffed to high heaven. Was it fun? Absolutely. Could I see myself getting tired of this type of game though? Most definitely. And it's probably starting to happen. When your whole session is basically a couple of battles and not much role-playing or story progression or puzzle/problem-solving, it starts to wear on you. I'm honestly not really sure if you can stave off this type of scenario in a high-magic game, no matter how good of a DM you are. Thanks for trying to explain my situation for me, and much clearer at that Jezter. I think this is why I developed such a negative view of low-magic. My first introduction to low-magic was such a campaign. I had more of a problem with how the campaign was presented than the campaign itself. I was to feel that every character idea I had was because I was a min/maxer or powergamer. It wasn't a positive experience. I've come to realize that high-magic vs low-magic has nothing to do with the quality or maturity of the players involved. Knuckleheads play low and high-magic campaigns. :D [/QUOTE]
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