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why the attraction to "low magic"?
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<blockquote data-quote="kigmatzomat" data-source="post: 1698917" data-attributes="member: 9254"><p>Very true. I started a "low magic" campaignshortly after 3.0 came out simply because it meant I could introduce more advanced magics gently, without rocking the setting from an unused and (at the time) untested system. I had a good instinct for balancing encounters in 1e and 2e but I didn't trust the CR system yet. good in theory but the implementation could easily be "teh sux." </p><p></p><p>My initial goal was to have zero impact on a campaign that lasted to 5th-7th level. After that was up to the players since I dropped hints that higher magics were out the but only to secretive organizations. </p><p></p><p></p><p></p><p>I'll agree with this too. I was low-magic before any of the splat books so I had no idea what impact my changes would have on the PrCs. I got lucky and guessed the right breakpoint so it really only affected a small list of PrCs that weren't compatible with my gaming group. </p><p></p><p>I've also been in games where every third monster had DR or regen and nine times out of ten we ended up beating things to death using torches because nobody had a magic weapon yet. </p><p></p><p>I will say my low magic game has beholders floating about because they don't have feet and would look rather being pulled about in a little red wagon. Though there is only one beholder they are aware of (but have never seen) despite being 16th level.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1698917, member: 9254"] Very true. I started a "low magic" campaignshortly after 3.0 came out simply because it meant I could introduce more advanced magics gently, without rocking the setting from an unused and (at the time) untested system. I had a good instinct for balancing encounters in 1e and 2e but I didn't trust the CR system yet. good in theory but the implementation could easily be "teh sux." My initial goal was to have zero impact on a campaign that lasted to 5th-7th level. After that was up to the players since I dropped hints that higher magics were out the but only to secretive organizations. I'll agree with this too. I was low-magic before any of the splat books so I had no idea what impact my changes would have on the PrCs. I got lucky and guessed the right breakpoint so it really only affected a small list of PrCs that weren't compatible with my gaming group. I've also been in games where every third monster had DR or regen and nine times out of ten we ended up beating things to death using torches because nobody had a magic weapon yet. I will say my low magic game has beholders floating about because they don't have feet and would look rather being pulled about in a little red wagon. Though there is only one beholder they are aware of (but have never seen) despite being 16th level. [/QUOTE]
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