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General Tabletop Discussion
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why the attraction to "low magic"?
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<blockquote data-quote="der_kluge" data-source="post: 1699467" data-attributes="member: 945"><p>I think one of the reasons why I'd like to see low-magic is for a better economic system. I'd like to see players actually raise funds for masterwork weapons. I'd like to see the fighter beg, borrow, steal money for a set of mundane full plate armor. I'd like to see the characters scrimp their money together to see if they can afford a room at the inn.</p><p></p><p>The closest I ever got was an Al-Qadim campaign where an NPC that was with the party had to bail them out from a restaurant because they quite literally didn't have any money with which to pay the tab.</p><p></p><p></p><p>I think all of this talk about low-magic encouraging more role-playing is true to a limited degree. I don't think it necessarily promotes more role-playing, but I do believe that it encourages more outside-the-box thinking. It encourages MacGyver-ism. I mean, if the party faces a powerful foe, and they are 2nd level with only mundane equipment, they'll find a use for that grappling hook and a rope that might not have even been considered if they all have magic weapons and wondrous items. The end result is that a better story is told. IMHO, of course.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1699467, member: 945"] I think one of the reasons why I'd like to see low-magic is for a better economic system. I'd like to see players actually raise funds for masterwork weapons. I'd like to see the fighter beg, borrow, steal money for a set of mundane full plate armor. I'd like to see the characters scrimp their money together to see if they can afford a room at the inn. The closest I ever got was an Al-Qadim campaign where an NPC that was with the party had to bail them out from a restaurant because they quite literally didn't have any money with which to pay the tab. I think all of this talk about low-magic encouraging more role-playing is true to a limited degree. I don't think it necessarily promotes more role-playing, but I do believe that it encourages more outside-the-box thinking. It encourages MacGyver-ism. I mean, if the party faces a powerful foe, and they are 2nd level with only mundane equipment, they'll find a use for that grappling hook and a rope that might not have even been considered if they all have magic weapons and wondrous items. The end result is that a better story is told. IMHO, of course. [/QUOTE]
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why the attraction to "low magic"?
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