Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reanjr" data-source="post: 1699810" data-attributes="member: 20740"><p>I don't play low-magic settings because of any of the reasons you have presented. I play them because I think they present a better story (which of course is subjective). I like the feeling of epic struggle in my games, and to accomplish this, making the setting low-magic can be an important tool. Spells like Find the Path, Commune, Locate Creature, Locate Object, Teleport, True Resurrection, Wish, etc. can really take away from the everyday struggle of heroism.</p><p></p><p>Most of these spells can be countered (or are only available to high level characters). But that's like playing a cold war style arms race between the players and the NPCs. I don't want to have the villains forced to think everyday about what divination spells are going to irrevocably bring down their plots. Nor do I want the players to have to do the same everytime they run away from a fight that's too powerful, in fear of revenge. I recently played a campaign where almost a third of the time was spent worrying about stopping divinations from "seeing" the party. I did not play long.</p><p></p><p>Also, I like to be able to challenge the PCs with intelligent villains. Kobolds are still appropriate for high level adventures if done right. But not so with loads of magic, since the PCs can do things that make them invulnerable to lower levels encounters.</p><p></p><p>Basically, low magic settings makes the game more fun and tell a better story.</p><p></p><p>I have a counter-question. Why do you prefer high-magic?</p></blockquote><p></p>
[QUOTE="reanjr, post: 1699810, member: 20740"] I don't play low-magic settings because of any of the reasons you have presented. I play them because I think they present a better story (which of course is subjective). I like the feeling of epic struggle in my games, and to accomplish this, making the setting low-magic can be an important tool. Spells like Find the Path, Commune, Locate Creature, Locate Object, Teleport, True Resurrection, Wish, etc. can really take away from the everyday struggle of heroism. Most of these spells can be countered (or are only available to high level characters). But that's like playing a cold war style arms race between the players and the NPCs. I don't want to have the villains forced to think everyday about what divination spells are going to irrevocably bring down their plots. Nor do I want the players to have to do the same everytime they run away from a fight that's too powerful, in fear of revenge. I recently played a campaign where almost a third of the time was spent worrying about stopping divinations from "seeing" the party. I did not play long. Also, I like to be able to challenge the PCs with intelligent villains. Kobolds are still appropriate for high level adventures if done right. But not so with loads of magic, since the PCs can do things that make them invulnerable to lower levels encounters. Basically, low magic settings makes the game more fun and tell a better story. I have a counter-question. Why do you prefer high-magic? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
Top