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General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
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<blockquote data-quote="TheGemini" data-source="post: 1700740" data-attributes="member: 21095"><p>It's human nature to become less fascinated by something the more comon it is. It tehn becomes an expectation. People start complaining that they're not stumbling across a "Necklace of +4 Dexterity." A DM can do a lot, but he can't change human nature. </p><p></p><p>I think I like the "Wow, cool!" aspect of a lower magic world. I have been in too many situations where party members were cynical about the newly discovered generic +2 sword not being anything special compared to their Generic +2 Flaming Sword. Jeeez, how droll. No cool history or legends about the weapon. Nothing particularly distinguishing. It's just..."+2." Inspired? Me, neither. </p><p></p><p>It's like the permissive vs. disciplined parenting styles. The truth is that players sometimes have to choose between the reckless high power DM handing out magic items like player-appeasing candy and a more even keeled low power DM who doles out the goodies in his own sweet time. There's a stereotypical contrast for a reason -- it actually happens that way for many of us. In times where these are the available options, I choose the less inventory-oriented disciplined DM.</p><p></p><p>Lastly, the tricks necessary to create a real challenge for a bunch of high powered magic users tends to get repetitive in my experience. I'm not saying it can't be done well -- it's just that there are a lot more DM's who think they're doing something cool and original than there actually are. Hurrah to you if you're the exception. "Oh, you mean we can't blast the bad guy because he's inhabited the body of a good guy? Golly, what to do?" </p><p></p><p>Again, just my experience and not a higher law etched into a stone on Mount Olympus.</p></blockquote><p></p>
[QUOTE="TheGemini, post: 1700740, member: 21095"] It's human nature to become less fascinated by something the more comon it is. It tehn becomes an expectation. People start complaining that they're not stumbling across a "Necklace of +4 Dexterity." A DM can do a lot, but he can't change human nature. I think I like the "Wow, cool!" aspect of a lower magic world. I have been in too many situations where party members were cynical about the newly discovered generic +2 sword not being anything special compared to their Generic +2 Flaming Sword. Jeeez, how droll. No cool history or legends about the weapon. Nothing particularly distinguishing. It's just..."+2." Inspired? Me, neither. It's like the permissive vs. disciplined parenting styles. The truth is that players sometimes have to choose between the reckless high power DM handing out magic items like player-appeasing candy and a more even keeled low power DM who doles out the goodies in his own sweet time. There's a stereotypical contrast for a reason -- it actually happens that way for many of us. In times where these are the available options, I choose the less inventory-oriented disciplined DM. Lastly, the tricks necessary to create a real challenge for a bunch of high powered magic users tends to get repetitive in my experience. I'm not saying it can't be done well -- it's just that there are a lot more DM's who think they're doing something cool and original than there actually are. Hurrah to you if you're the exception. "Oh, you mean we can't blast the bad guy because he's inhabited the body of a good guy? Golly, what to do?" Again, just my experience and not a higher law etched into a stone on Mount Olympus. [/QUOTE]
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why the attraction to "low magic"?
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