Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 1701553" data-attributes="member: 8447"><p>Actually, I think in many ways it would take a better GM to run a high magic (read: standard D&D magic) campaign.</p><p></p><p>Why so?</p><p></p><p>Because such a GM would actually take into account all of the magic, not just as it applies to a small battlefield or short set of encounters, but how it would affect the world overall. The implications of this level of magic in the world is staggering. </p><p></p><p>As a base-level example, let me take the sample hamlet of 200 people from the 3.0 DMG.</p><p></p><p>Okay, 200 people</p><p></p><p>we have one 1st level Adept, one 1st level Wizard, one 3rd level Cleric, two 1st level Clerics, one 1st level Druid, and one 1st level Bard. Total magic-using sorts in the town: 7. That is 3.5% of the population. </p><p></p><p>Now this does not bring a <em>lot </em> of magic to the town, especially of a high level, but it does bring enough to a small group of people (remember, 200) that it would utterly alter their lives. That Druid is going to be very popular with the farmers. </p><p></p><p>The problem is that if the 3.5% snapshot continued to a city of, say, 2000 people, we would now have 70 magic users, several of them of notably higher level. In a city of 20,000 we have 700 magic users, including several in the mid-range (12-15th level). </p><p></p><p>One 1st level cleric of average ability has 5 spells useable each day. A druid has four; a sorcerer has 8; a wizard has four. Those are spells who they can use <em>every single day</em>. And remember that in the case of a wizard/sorcerer, many of those spells are highly destructive. </p><p></p><p>The problem with many campaigns that I have been in, seen, and even <em>run</em>, is that the serious magic (other than healing or a bit of scrying) never really makes an impact on the campaign, much less the world, until the PCs are in a position to take these powers on. </p><p></p><p>This is one of the reasons I prefer low magic in my world -- it messes up the gameworld less. (This is also the reason that I cut down on the number of sentient species, vast numbers of magical animals, magical items, etc.)</p></blockquote><p></p>
[QUOTE="Wombat, post: 1701553, member: 8447"] Actually, I think in many ways it would take a better GM to run a high magic (read: standard D&D magic) campaign. Why so? Because such a GM would actually take into account all of the magic, not just as it applies to a small battlefield or short set of encounters, but how it would affect the world overall. The implications of this level of magic in the world is staggering. As a base-level example, let me take the sample hamlet of 200 people from the 3.0 DMG. Okay, 200 people we have one 1st level Adept, one 1st level Wizard, one 3rd level Cleric, two 1st level Clerics, one 1st level Druid, and one 1st level Bard. Total magic-using sorts in the town: 7. That is 3.5% of the population. Now this does not bring a [I]lot [/I] of magic to the town, especially of a high level, but it does bring enough to a small group of people (remember, 200) that it would utterly alter their lives. That Druid is going to be very popular with the farmers. The problem is that if the 3.5% snapshot continued to a city of, say, 2000 people, we would now have 70 magic users, several of them of notably higher level. In a city of 20,000 we have 700 magic users, including several in the mid-range (12-15th level). One 1st level cleric of average ability has 5 spells useable each day. A druid has four; a sorcerer has 8; a wizard has four. Those are spells who they can use [I]every single day[/I]. And remember that in the case of a wizard/sorcerer, many of those spells are highly destructive. The problem with many campaigns that I have been in, seen, and even [I]run[/I], is that the serious magic (other than healing or a bit of scrying) never really makes an impact on the campaign, much less the world, until the PCs are in a position to take these powers on. This is one of the reasons I prefer low magic in my world -- it messes up the gameworld less. (This is also the reason that I cut down on the number of sentient species, vast numbers of magical animals, magical items, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
Top