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General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
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<blockquote data-quote="VirgilCaine" data-source="post: 1701809" data-attributes="member: 17083"><p>I have to quibble with your base-level example. </p><p>While these caster have spells they can use frequently, they don't have a very big impact, other than being able to heal wounds in the case of the Cleric, Bard, and Druid. </p><p></p><p>Druid popular with the farmers? Maybe for finding lost animals. The Druids gets Calm Animals, Cure Light Wounds, Detect Animals or Plants for first level spells, and Mending and Cure Minor Wounds as cantrips. </p><p></p><p>Maybe I don't have a very open mind but thats all I see on the 0th/1st level druid spell list as useful to a farmer as <em>practical, everyday</em> spells for <em>"normal", mundane problems</em>.</p><p></p><p>1st level Clerics popular? Yes. For healing. The 3rd level Cleric has Delay Poison, Lesser Restoration, Make Whole, Zone of Truth, Speak with Animals, Gentle Repose, and Cure Moderate Wounds.</p><p></p><p>The Bard and the Wizard have even fewer options for solving <em>practical</em>problems. </p><p></p><p>So the healers cannot heal broken bones (see 3.0 Regenerate description) or cure diseases. All the casters can repair objects to one degree or another, and they can make sure prisoners don't lie. Not a very big impact.</p><p></p><p>Okay. So fewer people die from hemophilia or wounds in this hamlet. I don't see a huge impact.</p><p></p><p>Same with the rest of the spells in the PHB. Healing, yes. Stopping plagues, yes. </p><p>But not a great impact except for people (nobles, adventurers, etc.) who can afford the extravagant spellcaster fees that are outlined in the Core books.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1701809, member: 17083"] I have to quibble with your base-level example. While these caster have spells they can use frequently, they don't have a very big impact, other than being able to heal wounds in the case of the Cleric, Bard, and Druid. Druid popular with the farmers? Maybe for finding lost animals. The Druids gets Calm Animals, Cure Light Wounds, Detect Animals or Plants for first level spells, and Mending and Cure Minor Wounds as cantrips. Maybe I don't have a very open mind but thats all I see on the 0th/1st level druid spell list as useful to a farmer as [i]practical, everyday[/i] spells for [i]"normal", mundane problems[/i]. 1st level Clerics popular? Yes. For healing. The 3rd level Cleric has Delay Poison, Lesser Restoration, Make Whole, Zone of Truth, Speak with Animals, Gentle Repose, and Cure Moderate Wounds. The Bard and the Wizard have even fewer options for solving [i]practical[/i]problems. So the healers cannot heal broken bones (see 3.0 Regenerate description) or cure diseases. All the casters can repair objects to one degree or another, and they can make sure prisoners don't lie. Not a very big impact. Okay. So fewer people die from hemophilia or wounds in this hamlet. I don't see a huge impact. Same with the rest of the spells in the PHB. Healing, yes. Stopping plagues, yes. But not a great impact except for people (nobles, adventurers, etc.) who can afford the extravagant spellcaster fees that are outlined in the Core books. [/QUOTE]
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