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General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
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<blockquote data-quote="GlassJaw" data-source="post: 1702991" data-attributes="member: 22103"><p>If you assume that there is a low ratio of number of casters to the general populace, even in a high-magic world, then many of the "survival" spells discussed previously will have an unbelievable social impact, nevermind the economy of health of the people.</p><p></p><p>Using the example above, we'll assume there is a 5th-level cleric in a town of 400. He can cast create water 5 times per day. That's 50 gallons. A human (according to the DMG) needs a gallon of water per day. So the cleric creates enough water per day for 50 people, assuming he uses all of his 0-level spells to do it. He could even use his higher level spells and create enough for whole town!</p><p></p><p>The social effects of this are twofold:</p><p>1. The people will no longer need to rely on themselves for sustenance. They know it will be created for them. Populations would boom (at least in the short-term).</p><p></p><p>2. If there aren't enough clerics to go around, some people will go without. This would cause civil unrest and most likely rioting. </p><p></p><p>My point? Who cares. Even in a low-magic world, in which people run to avoid stuff like this, there can be major issues with even the most "minor" or spells. "Yeah, my world is low-magic, I only allow up to 2nd-level spells and casters are very rare. That way, magic won't have much affect on the world." Yeah, right. If that's the case, it will have MORE of an effect IMO since the people will know that there are those out there that can create water out of nothing. The clerics would probably rule the land. It would probably turn into some kind of Mad Max Beyond Waterdeep nonsense if you really wanted to do a social analysis.</p><p></p><p>I gave up on trying to justify magic and its effects on the world long ago. It makes my head hurt. And when my head hurts, I'm not having fun. You want continual light lamps on every corner? Great.</p><p></p><p>If you want to <em>completely</em> remove magic altogether and switch to a more realistic medieval setting, good luck. Playing a peasant farmer with the plague that lives to the age of 19 isn't my idea of a fun RPG.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1702991, member: 22103"] If you assume that there is a low ratio of number of casters to the general populace, even in a high-magic world, then many of the "survival" spells discussed previously will have an unbelievable social impact, nevermind the economy of health of the people. Using the example above, we'll assume there is a 5th-level cleric in a town of 400. He can cast create water 5 times per day. That's 50 gallons. A human (according to the DMG) needs a gallon of water per day. So the cleric creates enough water per day for 50 people, assuming he uses all of his 0-level spells to do it. He could even use his higher level spells and create enough for whole town! The social effects of this are twofold: 1. The people will no longer need to rely on themselves for sustenance. They know it will be created for them. Populations would boom (at least in the short-term). 2. If there aren't enough clerics to go around, some people will go without. This would cause civil unrest and most likely rioting. My point? Who cares. Even in a low-magic world, in which people run to avoid stuff like this, there can be major issues with even the most "minor" or spells. "Yeah, my world is low-magic, I only allow up to 2nd-level spells and casters are very rare. That way, magic won't have much affect on the world." Yeah, right. If that's the case, it will have MORE of an effect IMO since the people will know that there are those out there that can create water out of nothing. The clerics would probably rule the land. It would probably turn into some kind of Mad Max Beyond Waterdeep nonsense if you really wanted to do a social analysis. I gave up on trying to justify magic and its effects on the world long ago. It makes my head hurt. And when my head hurts, I'm not having fun. You want continual light lamps on every corner? Great. If you want to [I]completely[/I] remove magic altogether and switch to a more realistic medieval setting, good luck. Playing a peasant farmer with the plague that lives to the age of 19 isn't my idea of a fun RPG. [/QUOTE]
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why the attraction to "low magic"?
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