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General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
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<blockquote data-quote="I'm A Banana" data-source="post: 1703120" data-attributes="member: 2067"><p>I absolutely do not agree that low magic = better DM. You don't need to know the rules to bend them into low-magic, as several "heap big DM's," as one poster put it, have shown...low-magic doesn't mean more finesse; if anything, it can be used as a ham-fisted way of enforcing a particular weakness on the party. Of course, a good DM wouldn't do that in a low-magic campaing, but a good DM would also keep magic items special in a high-magic campaign, and keep a medieval feel to a high-magic campaign, for instance. </p><p> </p><p>My use of "bad DM" was more to indicate those who didn't apply the RAW to normal magic, and thus ruined the "power of magic." Having +5 items available in shops, having commoners wielding magic longswords, having magic replace technology, using magic as a crutch, eradicating every significant challenge, destroying the semi-medieval feel, allowing people to be defined by their items, etc....these are all symptomatic of particular DM's at particular moments that didn't handle the power in a way that is fun for most people (though I'm sure there's someone someplace who would like the idea of commonners all wielding magic longswords. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) Someone who plays low-magic is by not measure of the imagination nessecarily better at D&D for some reason. Low-magic has it's own traps to fall into (DM power-tripping, over-estimating player capability, the feel that you characters are useless, the loss of any mystical potential) that are no less desctructive for fun potential. They don't HAVE to understand the rules better. And it's not by any stretch nessecarily true that they do just because they play low-magic D&D.</p><p> </p><p>One of the most true statements ever spoken on a D&D messageboard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>------------------</p><p>On the otherside, we've got the verisimilitude of normal magic being struck at now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> To which I think a CS like Eberron has many immensely superb answers....</p><p> </p><p> I don't think it's rationalization to say "these wouldn't have that big of an impact," any more than it is an over-reaction to say "CREATE WATER IS BROKEN!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>but I'm gonna start a new thread with them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1703120, member: 2067"] I absolutely do not agree that low magic = better DM. You don't need to know the rules to bend them into low-magic, as several "heap big DM's," as one poster put it, have shown...low-magic doesn't mean more finesse; if anything, it can be used as a ham-fisted way of enforcing a particular weakness on the party. Of course, a good DM wouldn't do that in a low-magic campaing, but a good DM would also keep magic items special in a high-magic campaign, and keep a medieval feel to a high-magic campaign, for instance. My use of "bad DM" was more to indicate those who didn't apply the RAW to normal magic, and thus ruined the "power of magic." Having +5 items available in shops, having commoners wielding magic longswords, having magic replace technology, using magic as a crutch, eradicating every significant challenge, destroying the semi-medieval feel, allowing people to be defined by their items, etc....these are all symptomatic of particular DM's at particular moments that didn't handle the power in a way that is fun for most people (though I'm sure there's someone someplace who would like the idea of commonners all wielding magic longswords. ;)) Someone who plays low-magic is by not measure of the imagination nessecarily better at D&D for some reason. Low-magic has it's own traps to fall into (DM power-tripping, over-estimating player capability, the feel that you characters are useless, the loss of any mystical potential) that are no less desctructive for fun potential. They don't HAVE to understand the rules better. And it's not by any stretch nessecarily true that they do just because they play low-magic D&D. One of the most true statements ever spoken on a D&D messageboard. ;) ------------------ On the otherside, we've got the verisimilitude of normal magic being struck at now. ;) To which I think a CS like Eberron has many immensely superb answers.... I don't think it's rationalization to say "these wouldn't have that big of an impact," any more than it is an over-reaction to say "CREATE WATER IS BROKEN!" ;) but I'm gonna start a new thread with them. :) [/QUOTE]
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