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General Tabletop Discussion
*TTRPGs General
why the attraction to "low magic"?
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<blockquote data-quote="molonel" data-source="post: 1703252" data-attributes="member: 10412"><p>Reading through your post, mmadsen, I find a whole lot of sniping, and a lot of question marks. I've made a significant effort to explain my position, and I feel that several of your questions are already answered or addressed in what I've said already. I'm willing to interact with you, certainly, but I feel mostly that you're simply asking me to come back onstage and do an encore.</p><p></p><p>So, to answer your questions in order: </p><p></p><p>1. No, there is nothing wrong with reducing math or the number of magic items. I said I've run in low magic games, and I will do so again. </p><p></p><p>2. No, there is nothing wrong with focusing on character. I've made that quite clear. I simply feel that the excuse of wanting to "focus on character" sometimes veils a desire to keep players in a position of weakness. "Low magic" often seems to very easily translate into "low power." Since high fantasy, high magic games are not antithetical to good roleplaying, and low-magic, low-fantasy games do not necessarily breed riches stories or believable characters, and since part of why I said that was in response to people who seem to believe otherwise, I think my comments were both justifiable and rather clear. </p><p></p><p>3. No, there is nothing wrong with enjoying those works, and since I have all of them on my shelves and have made knowledgeable reference to them in this discussion, that ought to be clear. </p><p></p><p>4. No, Conan did not merely beat mundane foes, and if you think that, I suggest you reread the series. </p><p></p><p>5. No, he did not merely beat appropriate challenges for a single PC, and if you think that, you DEFINITELY need to reread the series.</p></blockquote><p></p>
[QUOTE="molonel, post: 1703252, member: 10412"] Reading through your post, mmadsen, I find a whole lot of sniping, and a lot of question marks. I've made a significant effort to explain my position, and I feel that several of your questions are already answered or addressed in what I've said already. I'm willing to interact with you, certainly, but I feel mostly that you're simply asking me to come back onstage and do an encore. So, to answer your questions in order: 1. No, there is nothing wrong with reducing math or the number of magic items. I said I've run in low magic games, and I will do so again. 2. No, there is nothing wrong with focusing on character. I've made that quite clear. I simply feel that the excuse of wanting to "focus on character" sometimes veils a desire to keep players in a position of weakness. "Low magic" often seems to very easily translate into "low power." Since high fantasy, high magic games are not antithetical to good roleplaying, and low-magic, low-fantasy games do not necessarily breed riches stories or believable characters, and since part of why I said that was in response to people who seem to believe otherwise, I think my comments were both justifiable and rather clear. 3. No, there is nothing wrong with enjoying those works, and since I have all of them on my shelves and have made knowledgeable reference to them in this discussion, that ought to be clear. 4. No, Conan did not merely beat mundane foes, and if you think that, I suggest you reread the series. 5. No, he did not merely beat appropriate challenges for a single PC, and if you think that, you DEFINITELY need to reread the series. [/QUOTE]
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