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why the attraction to "low magic"?
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<blockquote data-quote="Drifter Bob" data-source="post: 1704973" data-attributes="member: 17723"><p>You were the one who brought up a 5th level caster. But frankly, with your premise you are relying on this laughably absurd concept that each "thorp" is completely isolated. </p><p></p><p></p><p>You don't know a thing about me, so such speculation is rather pathetic. Actually, I live in New Orleans and I ride my bike to work. I drink maybe a gallon of water on saturday when I do fencing practice out doors for several hours, but most days I don't even drink nearly that much.</p><p></p><p></p><p></p><p>I guess either I should have posted the entire description of the spell, or maybe you should have looked it up before posting.</p><p></p><p><em>Plant Growth</em></p><p><em>Transmutation</em></p><p><em></em></p><p><em>Level: Drd 3, Plant 3, Rgr 3</em></p><p> <em></em></p><p><em>Components: V, S, DF</em></p><p> <em></em></p><p><em>Casting Time: 1 standard action</em></p><p> <em></em></p><p><em>Range: See text</em></p><p> <em></em></p><p><em>Target or Area: See text</em></p><p><em></em></p><p><em>Duration: Instantaneous</em></p><p><em></em></p><p><em>Saving Throw: None</em></p><p><em></em></p><p><em>Spell Resistance: No</em></p><p><em></em></p><p><em>Plant growth has different effects depending on the version chosen.</em></p><p><em></em></p><p><em>Overgrowth: This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.</em></p><p><em></em></p><p><em>At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.</em></p><p><em></em></p><p><em>You may designate places within the area that are not affected.</em></p><p><em></em></p><p><em>Enrichment: This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.</em></p><p><em></em></p><p><em>Plant growth counters diminish plants.</em></p><p><em></em></p><p><em>This spell has no effect on plant creatures.</em></p><p></p><p>You will notice that with the two versions listed it specifically differentiates between growing briars and thistles on the one hand and crops on the other. And seeing as one casting can effect this much area for a whole year, a 5th level druid travelling around a district could easily effect every farm for miles around in a given growing season.</p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1704973, member: 17723"] You were the one who brought up a 5th level caster. But frankly, with your premise you are relying on this laughably absurd concept that each "thorp" is completely isolated. You don't know a thing about me, so such speculation is rather pathetic. Actually, I live in New Orleans and I ride my bike to work. I drink maybe a gallon of water on saturday when I do fencing practice out doors for several hours, but most days I don't even drink nearly that much. I guess either I should have posted the entire description of the spell, or maybe you should have looked it up before posting. [i]Plant Growth Transmutation Level: Drd 3, Plant 3, Rgr 3 Components: V, S, DF Casting Time: 1 standard action Range: See text Target or Area: See text Duration: Instantaneous Saving Throw: None Spell Resistance: No Plant growth has different effects depending on the version chosen. Overgrowth: This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect. At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle. You may designate places within the area that are not affected. Enrichment: This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal. Plant growth counters diminish plants. This spell has no effect on plant creatures.[/i] You will notice that with the two versions listed it specifically differentiates between growing briars and thistles on the one hand and crops on the other. And seeing as one casting can effect this much area for a whole year, a 5th level druid travelling around a district could easily effect every farm for miles around in a given growing season. DB [/QUOTE]
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