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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Li Shenron" data-source="post: 6237860" data-attributes="member: 1465"><p>This is very much how I feel and what I want from the game when I am a player, but I can't say it's the same for everyone.</p><p></p><p>I am not at all worried about every character being equally good at combat, or any other thing for what matters. In fact, I rather hate rulesets based on the concept that "everybody should be equally good all the time". To me that's the end of fun in a roleplay game, which for my expectations is about <strong><u>roles</u></strong>, and roles are defined by <strong><u>differences</u></strong>.</p><p></p><p>There is however one instance of unbalance I definitely care for: I do not want to have single alternative elements of character creation such that one of them is better than the other. A trivial example is having 2 spells or feats exactly identical except the second has a straight advantage on the first (e.g. feat #1 gives you a certain bonus against vampires, feat #2 gives you the same against all undead). It rarely happens, but when it does I really hate it.</p><p></p><p>But that said, a lot of people see RPG as mainly games of tactical combat, and as such they do need every PC to be equal, because everything else (exploration, character interaction, story...) is marginal and usually treated as relief footage between moments of the real game. That's not what I would call a roleplay game myself, but still...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6237860, member: 1465"] This is very much how I feel and what I want from the game when I am a player, but I can't say it's the same for everyone. I am not at all worried about every character being equally good at combat, or any other thing for what matters. In fact, I rather hate rulesets based on the concept that "everybody should be equally good all the time". To me that's the end of fun in a roleplay game, which for my expectations is about [B][U]roles[/U][/B], and roles are defined by [B][U]differences[/U][/B]. There is however one instance of unbalance I definitely care for: I do not want to have single alternative elements of character creation such that one of them is better than the other. A trivial example is having 2 spells or feats exactly identical except the second has a straight advantage on the first (e.g. feat #1 gives you a certain bonus against vampires, feat #2 gives you the same against all undead). It rarely happens, but when it does I really hate it. But that said, a lot of people see RPG as mainly games of tactical combat, and as such they do need every PC to be equal, because everything else (exploration, character interaction, story...) is marginal and usually treated as relief footage between moments of the real game. That's not what I would call a roleplay game myself, but still... [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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