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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="UngeheuerLich" data-source="post: 6237869" data-attributes="member: 59057"><p>I think it is partially a forum issue, but partially it is reality.</p><p></p><p>In 3.5 I encountered the problem of some players picking broken combos dominating any combat, so that other people felt useless.</p><p></p><p>I don´t believe mathematical balance is the highest goal in an RPG, but every class that claims to be a combatant needs to be able to stand its ground. And none of those classes may be better in every scenario.</p><p></p><p>A fighter should be the best combatant on the battlefield. A ranger should be better in the forest, a rogue should be better with surprise and darkness on his side. A bard however should be able to talk his way out of a fight... (no, not with powers that force enemies to surrender, no matter what, but with abilities that make such escapes more likely)</p><p></p><p>And last but not least: not every class needs to be able to do everything, or be flexible enough to fullfill any role and does not need to be the right class for every player. A bard e.g. may at least be a class for a player that likes to talk his way out of fights. His charisma and class abilities should support his play. The RP in RPG stands for "roleplaying" i.e.: you should be able to play your role. Some people forget that.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6237869, member: 59057"] I think it is partially a forum issue, but partially it is reality. In 3.5 I encountered the problem of some players picking broken combos dominating any combat, so that other people felt useless. I don´t believe mathematical balance is the highest goal in an RPG, but every class that claims to be a combatant needs to be able to stand its ground. And none of those classes may be better in every scenario. A fighter should be the best combatant on the battlefield. A ranger should be better in the forest, a rogue should be better with surprise and darkness on his side. A bard however should be able to talk his way out of a fight... (no, not with powers that force enemies to surrender, no matter what, but with abilities that make such escapes more likely) And last but not least: not every class needs to be able to do everything, or be flexible enough to fullfill any role and does not need to be the right class for every player. A bard e.g. may at least be a class for a player that likes to talk his way out of fights. His charisma and class abilities should support his play. The RP in RPG stands for "roleplaying" i.e.: you should be able to play your role. Some people forget that. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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