Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6237919" data-attributes="member: 177"><p>That last, is of course, true. Balance does not equal fun. And I already said that the issues lack of balance creates can often be handled by the GM.</p><p></p><p>But, this admits that the issues *exist*, and are not a figment of the forum's imagination. And fixing this way requires the GM be aware of the potential issues, and how to fix them. Dealing well doesn't happen automatically. So, as a designer, it usually behooves you to at least make some nods to minimizing the problem, so your GMs don't have to have so much expertise up-front. </p><p></p><p></p><p></p><p>Yes... and no. </p><p></p><p>If you're making a game for yourself, or for your particular group, you can say things are totally subjective, yes. </p><p></p><p>But, the larger the market you're going with, the more statistics becomes relevant. There are points of design that become good or bad, based on how well they work for how many people. And not all of that is merely fashion - there's some pretty well established factors of human interaction that we can say are broadly applicable, and should be taken into consideration. If you fail to do so, you'll have what is, for the intent and purpose of selling D&D, a bad design. If you take them into consideration properly, you're more likely to have what your market will consider a good design.</p><p></p><p>As an example - I am highly educated in mathematics. You could produce a game that requires players to solve differential equations, and I might have fun with it. But really, for anyone who doesn't have college-level mathematics education, it would be phenomenally bad design. The number of people such a design would be good for is so small, that it should be disregarded, and we should just call that a bad design, and be done with it.</p><p></p><p>Moreover, we also ought to admit that not all of our problems with a game have to do with the game design.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6237919, member: 177"] That last, is of course, true. Balance does not equal fun. And I already said that the issues lack of balance creates can often be handled by the GM. But, this admits that the issues *exist*, and are not a figment of the forum's imagination. And fixing this way requires the GM be aware of the potential issues, and how to fix them. Dealing well doesn't happen automatically. So, as a designer, it usually behooves you to at least make some nods to minimizing the problem, so your GMs don't have to have so much expertise up-front. Yes... and no. If you're making a game for yourself, or for your particular group, you can say things are totally subjective, yes. But, the larger the market you're going with, the more statistics becomes relevant. There are points of design that become good or bad, based on how well they work for how many people. And not all of that is merely fashion - there's some pretty well established factors of human interaction that we can say are broadly applicable, and should be taken into consideration. If you fail to do so, you'll have what is, for the intent and purpose of selling D&D, a bad design. If you take them into consideration properly, you're more likely to have what your market will consider a good design. As an example - I am highly educated in mathematics. You could produce a game that requires players to solve differential equations, and I might have fun with it. But really, for anyone who doesn't have college-level mathematics education, it would be phenomenally bad design. The number of people such a design would be good for is so small, that it should be disregarded, and we should just call that a bad design, and be done with it. Moreover, we also ought to admit that not all of our problems with a game have to do with the game design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top